using System.Runtime.InteropServices;
namespace Steamworks;
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[CallbackIdentity(113)]
public struct ClientGameServerDeny_t
{
public const int k_iCallback = 113;
public uint m_uAppID;
public uint m_unGameServerIP;
public ushort m_usGameServerPort;
public ushort m_bSecure;
public uint m_uReason;
}