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using System.Runtime.InteropServices;

namespace Steamworks;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
[CallbackIdentity(345)]
public struct FriendsIsFollowing_t
{
	public const int k_iCallback = 345;

	public EResult m_eResult;

	public CSteamID m_steamID;

	[MarshalAs(UnmanagedType.I1)]
	public bool m_bIsFollowing;
}