using System.Runtime.InteropServices;
namespace Steamworks;
[StructLayout(LayoutKind.Sequential, Pack = 4)]
[CallbackIdentity(345)]
public struct FriendsIsFollowing_t
{
public const int k_iCallback = 345;
public EResult m_eResult;
public CSteamID m_steamID;
[MarshalAs(UnmanagedType.I1)]
public bool m_bIsFollowing;
}