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using System;
namespace Steamworks;
[Serializable]
public struct InputDigitalActionHandle_t : IEquatable<InputDigitalActionHandle_t>, IComparable<InputDigitalActionHandle_t>
{
public ulong m_InputDigitalActionHandle;
public InputDigitalActionHandle_t(ulong value)
{
m_InputDigitalActionHandle = value;
}
public override string ToString()
{
return m_InputDigitalActionHandle.ToString();
}
public override bool Equals(object other)
{
if (other is InputDigitalActionHandle_t)
{
return this == (InputDigitalActionHandle_t)other;
}
return false;
}
public override int GetHashCode()
{
return m_InputDigitalActionHandle.GetHashCode();
}
public static bool operator ==(InputDigitalActionHandle_t x, InputDigitalActionHandle_t y)
{
return x.m_InputDigitalActionHandle == y.m_InputDigitalActionHandle;
}
public static bool operator !=(InputDigitalActionHandle_t x, InputDigitalActionHandle_t y)
{
return !(x == y);
}
public static explicit operator InputDigitalActionHandle_t(ulong value)
{
return new InputDigitalActionHandle_t(value);
}
public static explicit operator ulong(InputDigitalActionHandle_t that)
{
return that.m_InputDigitalActionHandle;
}
public bool Equals(InputDigitalActionHandle_t other)
{
return m_InputDigitalActionHandle == other.m_InputDigitalActionHandle;
}
public int CompareTo(InputDigitalActionHandle_t other)
{
return m_InputDigitalActionHandle.CompareTo(other.m_InputDigitalActionHandle);
}
}
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