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using System;
namespace Steamworks;
[Serializable]
public struct InputHandle_t : IEquatable<InputHandle_t>, IComparable<InputHandle_t>
{
public ulong m_InputHandle;
public InputHandle_t(ulong value)
{
m_InputHandle = value;
}
public override string ToString()
{
return m_InputHandle.ToString();
}
public override bool Equals(object other)
{
if (other is InputHandle_t)
{
return this == (InputHandle_t)other;
}
return false;
}
public override int GetHashCode()
{
return m_InputHandle.GetHashCode();
}
public static bool operator ==(InputHandle_t x, InputHandle_t y)
{
return x.m_InputHandle == y.m_InputHandle;
}
public static bool operator !=(InputHandle_t x, InputHandle_t y)
{
return !(x == y);
}
public static explicit operator InputHandle_t(ulong value)
{
return new InputHandle_t(value);
}
public static explicit operator ulong(InputHandle_t that)
{
return that.m_InputHandle;
}
public bool Equals(InputHandle_t other)
{
return m_InputHandle == other.m_InputHandle;
}
public int CompareTo(InputHandle_t other)
{
return m_InputHandle.CompareTo(other.m_InputHandle);
}
}
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