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using System.Runtime.InteropServices;
namespace Steamworks;
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[CallbackIdentity(1106)]
public struct LeaderboardScoreUploaded_t
{
public const int k_iCallback = 1106;
public byte m_bSuccess;
public SteamLeaderboard_t m_hSteamLeaderboard;
public int m_nScore;
public byte m_bScoreChanged;
public int m_nGlobalRankNew;
public int m_nGlobalRankPrevious;
}
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