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using System;
namespace Steamworks;
[Serializable]
public struct RTime32 : IEquatable<RTime32>, IComparable<RTime32>
{
public uint m_RTime32;
public RTime32(uint value)
{
m_RTime32 = value;
}
public override string ToString()
{
return m_RTime32.ToString();
}
public override bool Equals(object other)
{
if (other is RTime32)
{
return this == (RTime32)other;
}
return false;
}
public override int GetHashCode()
{
return m_RTime32.GetHashCode();
}
public static bool operator ==(RTime32 x, RTime32 y)
{
return x.m_RTime32 == y.m_RTime32;
}
public static bool operator !=(RTime32 x, RTime32 y)
{
return !(x == y);
}
public static explicit operator RTime32(uint value)
{
return new RTime32(value);
}
public static explicit operator uint(RTime32 that)
{
return that.m_RTime32;
}
public bool Equals(RTime32 other)
{
return m_RTime32 == other.m_RTime32;
}
public int CompareTo(RTime32 other)
{
return m_RTime32.CompareTo(other.m_RTime32);
}
}
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