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using UnityEngine;
public class MonsterManager : MonoBehaviour
{
public static MonsterManager instance;
public int extraTowerDamage;
public int extraGoldDrop;
public float manaDropOnDeath;
public float speedBonus;
public int bonusDamageOnBleed;
public int bonusDamageOnBurn;
public int bonusDamageOnPoison;
public int bonusDamageOnStun;
public float poisonSlowPercent;
public float burnSpeedDamagePercentBonus;
public float bleedingCritChance;
public float bleedPop;
public float burnPop;
public float poisonPop;
public float slowCapModifier;
public float hasteCapModifier;
private void Awake()
{
instance = this;
}
}
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