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using UnityEngine;
public class TileSpawnLocation : MonoBehaviour
{
public int eulerAngle;
public int posX;
public int posY;
private void Start()
{
SpawnManager.instance.tileSpawnUis.Add(base.gameObject);
if (SpawnManager.instance.combat)
{
base.gameObject.SetActive(value: false);
}
}
public void SpawnTile()
{
TileManager.instance.SpawnNewTile(posX, posY, eulerAngle);
SpawnManager.instance.tileSpawnUis.Remove(base.gameObject);
SpawnManager.instance.StartNextWave();
Object.Destroy(base.gameObject);
}
}
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