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using UnityEngine;
public class TreasureUI : MonoBehaviour
{
public GameObject myChest;
private int cardDraw = 2;
private void Start()
{
UIManager.instance.SetNewUI(base.gameObject);
cardDraw = 2 + PlayerPrefs.GetInt("TreasureDraw1", 0);
}
public void Open()
{
SFXManager.instance.PlaySound(Sound.CritBig, myChest.transform.position);
for (int i = 0; i < myChest.GetComponent<TreasureChest>().numberOfDrops; i++)
{
CardManager.instance.DrawCards(cardDraw);
}
Die();
}
public void Die()
{
Object.Destroy(myChest);
UIManager.instance.CloseUI(base.gameObject);
}
}
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