diff options
author | chai <chaifix@163.com> | 2019-12-15 16:45:17 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2019-12-15 16:45:17 +0800 |
commit | 7da5ed50d803e94518fcb6acdd8083710e0eb77e (patch) | |
tree | 9f3655b5f8049cca4251dd5425930edb52f2dc3d /src/shaders | |
parent | bcb7c0a426e66dc57007ae9a0e879358c7860fbb (diff) |
*misc
Diffstat (limited to 'src/shaders')
-rw-r--r-- | src/shaders/default.c | 6 | ||||
-rw-r--r-- | src/shaders/pbr.c | 31 | ||||
-rw-r--r-- | src/shaders/unlit.c | 9 |
3 files changed, 17 insertions, 29 deletions
diff --git a/src/shaders/default.c b/src/shaders/default.c index 00b436c..f184e27 100644 --- a/src/shaders/default.c +++ b/src/shaders/default.c @@ -27,7 +27,6 @@ static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* clipcoor static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Color32* color) { vec3_normalize(light, light); - vec3_normalize(&in->normal, &in->normal); float roughness = *rough; //(*color).r = 1; //(*color).g = 1; @@ -35,17 +34,12 @@ static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Color32* col //(*color).a = 1; //return 1; //float rough = 1- vec3_dot(&in->normal, light); - Color32 c = tex2d(maintex, in->texcoord); //Color32 nc = tex2d(noramltex, in->texcoord); //vec3_scale(&c, roughness, &c); - color32_saturate(&c); - *color = c; return 1; } Program ssr_built_in_shader_default = { vert, frag, - VARYING_TEXCOORD | - VARYING_NORMAL | VARYING_NUM_00 };
\ No newline at end of file diff --git a/src/shaders/pbr.c b/src/shaders/pbr.c index c154f02..3026cc7 100644 --- a/src/shaders/pbr.c +++ b/src/shaders/pbr.c @@ -10,6 +10,8 @@ #define metalness_tex UTEX(3) /*varyings*/ +#define uv reg_v2_00 +#define vnormal reg_v3_05 #define rough reg_num_00 #define world_pos reg_v3_00 #define depth_pos reg_v3_01 @@ -29,20 +31,22 @@ static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* clipcoor }; Vec4 worldnormal; mat4_mulvec4(object2world, &normal, &worldnormal); vec3_normalize(light, light); - *rough = 1 - vec3_dot(&worldnormal, light); + //*rough = 1 - vec3_dot(&worldnormal, light); + //*vnormal = in->vertex->normal; + *uv = in->vertex->texcoord; } static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Color32* color) { - vec3_normalize(light, light); - vec3_normalize(&in->normal, &in->normal); - float roughness = *rough; + //vec3_normalize(light, light); + //vec3_normalize(vnormal, vnormal); + //float roughness = *rough; //(*color).r = 1; //(*color).g = 1; //(*color).b = 1; //(*color).a = 1; //return 1; //float rough = 1- vec3_dot(&in->normal, light); - Color32 c = tex2d(albedo_tex, in->texcoord); + Color32 c = tex2d(albedo_tex, *uv); //Color32 nc = tex2d(noramltex, in->texcoord); //vec3_scale(&c, roughness, &c); color32_saturate(&c); @@ -52,14 +56,13 @@ static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Color32* col Program ssr_built_in_shader_pbr = { vert, frag, - VARYING_TEXCOORD | - VARYING_NORMAL | - VARYING_NUM_00 | - VARYING_V3_00 | - VARYING_V3_01 | - VARYING_V3_02 | - VARYING_V3_03 | - VARYING_V3_04 | - VARYING_V4_00 + //VARYING_V3_00 | + //VARYING_V3_01 | + //VARYING_V3_02 | + //VARYING_V3_03 | + //VARYING_V3_04 | + //VARYING_V4_00 | + VARYING_V2_00 | + VARYING_V3_05 };
\ No newline at end of file diff --git a/src/shaders/unlit.c b/src/shaders/unlit.c index 59510dd..9a807af 100644 --- a/src/shaders/unlit.c +++ b/src/shaders/unlit.c @@ -24,19 +24,10 @@ static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* clipcoor static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Color32* color) { vec3_normalize(light, light); - vec3_normalize(&in->normal, &in->normal); - //float rough = 1- vec3_dot(&in->normal, light); - float roughness = *reg_num_00; - Color32 c = tex2d(maintex, in->texcoord); - //vec3_scale(&c, roughness, &c); - //color32_saturate(&c); - *color = c; return 1; } Program ssr_built_in_shader_unlit = { vert, frag, - VARYING_TEXCOORD | - VARYING_NORMAL | VARYING_NUM_00 }; |