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Diffstat (limited to 'src/example/03_texture.c')
-rw-r--r--src/example/03_texture.c20
1 files changed, 11 insertions, 9 deletions
diff --git a/src/example/03_texture.c b/src/example/03_texture.c
index b172b5c..deea341 100644
--- a/src/example/03_texture.c
+++ b/src/example/03_texture.c
@@ -40,16 +40,18 @@ static Mesh* yingham_mesh;
void onloadtexture(void* data) {
ssr_matrixmode(MATRIX_PROJECTION);
ssr_loadidentity();
- ssr_perspective(90, ssr_getaspect(), 0.1f, 1000);
+ ssr_perspective(90, ssr_getaspect(), 0.1f, 1500);
//ssr_ortho(-5, 5, -4, 4, 0.1, 10);
ssr_bindvertices(verts, 8, cube, 12);
ssr_useprogram(&ssr_built_in_shader_default);
- ssr_enable(ENABLEMASK_BACKFACECULL | ENABLEMASK_DEPTHTEST | ENABLEMASK_WRITEDEPTH);
+ ssr_enable(ENABLE_BACKFACECULL | ENABLE_DEPTHTEST | ENABLE_WRITEDEPTH | ENABLE_BLEND);
ssr_setwrapmode(WRAPMODE_CLAMP);
ssr_setfiltermode(FILTERMODE_POINT);
+ ssr_setblendfunc(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
+
mech_albedo = texture_loadfromfile("res/dieselpunk/mech_basecolor.tga");
mech_normal = texture_loadfromfile("res/dieselpunk/mech_normal.tga");
mech_roughness = texture_loadfromfile("res/dieselpunk/mech_roughness.tga");
@@ -75,14 +77,14 @@ void onupdatetexture(void*data) {
ssr_matrixmode(MATRIX_VIEW);
ssr_loadidentity();
- // Vec3 p = { 700 * sin(_t), 0,700 * cos(_t) }, target = { 0, 0, 0 };
- Vec3 p = { 0, 0, 800}, target = { 0, 0, 0 };
+ Vec3 p = { 800 * sin(_t), 500,800 * cos(_t) }, target = { 0, 0, 0 };
+ //Vec3 p = { 0, 0, 700}, target = { 0, 0, 0 };
ssr_lookat(&p, &target, &vec3up);
ssr_matrixmode(MATRIX_MODEL);
ssr_loadidentity();
//ssr_translate(0, 0, -700);
- ssr_rotate(_t * 10, 0, 1, 0);
+ //ssr_rotate(_t * 10, 0, 1, 0);
Vec3 light = {1, 0, 0};
ssr_setuniformvec3(0, &light);
@@ -106,12 +108,12 @@ void ondrawtexture(void*data) {
ssr_bindvertices(mech_mesh->vertices, mech_mesh->verts_count, mech_mesh->triangles, mech_mesh->tris_count);
ssr_draw(PRIMITIVE_TRIANGLE);
- ssr_setuniformtex(0, ground_albedo);
- ssr_bindvertices(ground_mesh->vertices, ground_mesh->verts_count, ground_mesh->triangles, ground_mesh->tris_count);
- ssr_draw(PRIMITIVE_TRIANGLE);
-
ssr_setuniformtex(0, yingham_albedo);
ssr_bindvertices(yingham_mesh->vertices, yingham_mesh->verts_count, yingham_mesh->triangles, yingham_mesh->tris_count);
ssr_draw(PRIMITIVE_TRIANGLE);
+ ssr_setuniformtex(0, ground_albedo);
+ ssr_bindvertices(ground_mesh->vertices, ground_mesh->verts_count, ground_mesh->triangles, ground_mesh->tris_count);
+ ssr_draw(PRIMITIVE_TRIANGLE);
+
}