diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/03_texture.c | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/example/03_texture.c b/src/example/03_texture.c index b172b5c..deea341 100644 --- a/src/example/03_texture.c +++ b/src/example/03_texture.c @@ -40,16 +40,18 @@ static Mesh* yingham_mesh; void onloadtexture(void* data) { ssr_matrixmode(MATRIX_PROJECTION); ssr_loadidentity(); - ssr_perspective(90, ssr_getaspect(), 0.1f, 1000); + ssr_perspective(90, ssr_getaspect(), 0.1f, 1500); //ssr_ortho(-5, 5, -4, 4, 0.1, 10); ssr_bindvertices(verts, 8, cube, 12); ssr_useprogram(&ssr_built_in_shader_default); - ssr_enable(ENABLEMASK_BACKFACECULL | ENABLEMASK_DEPTHTEST | ENABLEMASK_WRITEDEPTH); + ssr_enable(ENABLE_BACKFACECULL | ENABLE_DEPTHTEST | ENABLE_WRITEDEPTH | ENABLE_BLEND); ssr_setwrapmode(WRAPMODE_CLAMP); ssr_setfiltermode(FILTERMODE_POINT); + ssr_setblendfunc(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA); + mech_albedo = texture_loadfromfile("res/dieselpunk/mech_basecolor.tga"); mech_normal = texture_loadfromfile("res/dieselpunk/mech_normal.tga"); mech_roughness = texture_loadfromfile("res/dieselpunk/mech_roughness.tga"); @@ -75,14 +77,14 @@ void onupdatetexture(void*data) { ssr_matrixmode(MATRIX_VIEW); ssr_loadidentity(); - // Vec3 p = { 700 * sin(_t), 0,700 * cos(_t) }, target = { 0, 0, 0 }; - Vec3 p = { 0, 0, 800}, target = { 0, 0, 0 }; + Vec3 p = { 800 * sin(_t), 500,800 * cos(_t) }, target = { 0, 0, 0 }; + //Vec3 p = { 0, 0, 700}, target = { 0, 0, 0 }; ssr_lookat(&p, &target, &vec3up); ssr_matrixmode(MATRIX_MODEL); ssr_loadidentity(); //ssr_translate(0, 0, -700); - ssr_rotate(_t * 10, 0, 1, 0); + //ssr_rotate(_t * 10, 0, 1, 0); Vec3 light = {1, 0, 0}; ssr_setuniformvec3(0, &light); @@ -106,12 +108,12 @@ void ondrawtexture(void*data) { ssr_bindvertices(mech_mesh->vertices, mech_mesh->verts_count, mech_mesh->triangles, mech_mesh->tris_count); ssr_draw(PRIMITIVE_TRIANGLE); - ssr_setuniformtex(0, ground_albedo); - ssr_bindvertices(ground_mesh->vertices, ground_mesh->verts_count, ground_mesh->triangles, ground_mesh->tris_count); - ssr_draw(PRIMITIVE_TRIANGLE); - ssr_setuniformtex(0, yingham_albedo); ssr_bindvertices(yingham_mesh->vertices, yingham_mesh->verts_count, yingham_mesh->triangles, yingham_mesh->tris_count); ssr_draw(PRIMITIVE_TRIANGLE); + ssr_setuniformtex(0, ground_albedo); + ssr_bindvertices(ground_mesh->vertices, ground_mesh->verts_count, ground_mesh->triangles, ground_mesh->tris_count); + ssr_draw(PRIMITIVE_TRIANGLE); + } |