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path: root/Release/res/helmet/helmet.scn
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type: pbrm

lighting:
    background: 0.15 0.15 0.15
    environment: workshop
    skybox: blurred
    shadow: off
    ambient: 1.0
    punctual: 1.0

materials 1:
    material 0:
        basecolor_factor: 1 1 1 1
        metalness_factor: 1
        roughness_factor: 1
        basecolor_map: helmet/helmet_basecolor.tga
        metalness_map: helmet/helmet_metalness.tga
        roughness_map: helmet/helmet_roughness.tga
        normal_map: helmet/helmet_normal.tga
        occlusion_map: helmet/helmet_occlusion.tga
        emission_map: helmet/helmet_emission.tga
        double_sided: off
        enable_blend: off
        alpha_cutoff: 0

transforms 1:
    transform 0:
        1  0  0  0
        0  1  0  0
        0  0  1  0
        0  0  0  1

models 1:
    model 0:
        mesh: helmet/helmet.obj
        skeleton: null
        attached: -1
        material: 0
        transform: 0