diff options
author | chai <chaifix@163.com> | 2022-04-21 20:56:38 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-04-21 20:56:38 +0800 |
commit | ffcb3964166d7729af217dfb24ac14b365bc6d09 (patch) | |
tree | c9a6bba682439eb0fa9b058a624b214c0a41b44d | |
parent | 60442c732268f499b8cedc049a5b6da024725770 (diff) |
*TopDown
5 files changed, 10 insertions, 10 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestBomb.cs b/AlienSurvival/Assets/Test/Scripts/TestBomb.cs index 797b6a2..77933f4 100644 --- a/AlienSurvival/Assets/Test/Scripts/TestBomb.cs +++ b/AlienSurvival/Assets/Test/Scripts/TestBomb.cs @@ -24,7 +24,7 @@ public class TestBomb : MonoBehaviour public void Set(Vector3 initPosition, Vector3 initDirection, float initSpeed) { m_Coords = GetComponent<TopDownTransform>(); - m_Coords.localPosition = initPosition; + m_Coords.position = initPosition; m_Velocity = initDirection * initSpeed; } @@ -57,7 +57,7 @@ public class TestBomb : MonoBehaviour GameObject exp = Instantiate<GameObject>(m_ExplosionEffect); TopDownTransform coord = exp.GetComponent<TopDownTransform>(); - coord.localPosition = m_Coords.localPosition; + coord.position = m_Coords.position; exp.GetComponent<TopDownSorting>().Sorting(); diff --git a/AlienSurvival/Assets/Test/Scripts/TestBucket.cs b/AlienSurvival/Assets/Test/Scripts/TestBucket.cs index 82bcee9..c3e28f4 100644 --- a/AlienSurvival/Assets/Test/Scripts/TestBucket.cs +++ b/AlienSurvival/Assets/Test/Scripts/TestBucket.cs @@ -18,7 +18,7 @@ public class TestBucket : MonoBehaviour for(int i = 0; i < 10; ++i) { TestBrokenPiece piece = Instantiate<TestBrokenPiece>(m_Piece); - piece.Set(m_Coord.localPosition + new Vector3(0,0,1f), + piece.Set(m_Coord.position + new Vector3(0,0,1f), new Vector3(Random.Range(-1f,1f), Random.Range(-1f, 1f), Random.Range(0.5f, 2f)).normalized, Random.Range(1f, 3f) , i); } diff --git a/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs b/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs index 931fa81..f685e15 100644 --- a/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs +++ b/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs @@ -124,11 +124,11 @@ public class TestPeaceMaker : MonoBehaviour { Vector2 direction = new Vector2(x, y).normalized; - Vector3 position = m_Coord.localPosition; + Vector3 position = m_Coord.position; position.x += direction.x * m_Speed * Time.deltaTime; position.y += direction.y * m_Speed * Time.deltaTime; - m_Coord.localPosition = position; + m_Coord.position = position; if (x > 0) { @@ -273,7 +273,7 @@ public class TestPeaceMaker : MonoBehaviour { // grenade TestPeaceMakerGrenade grenade = Instantiate<TestPeaceMakerGrenade>(m_Grenade); - Vector3 position = m_Coord.localPosition + new Vector3(0, 0, 1.8f); + Vector3 position = m_Coord.position + new Vector3(0, 0, 1.8f); grenade.Set(position, GetRandomLaunchGrenadeDirection(), Random.Range(8f, 10f)); grenade.gameObject.SetActive(true); @@ -303,7 +303,7 @@ public class TestPeaceMaker : MonoBehaviour { TestSpaceBeam beam = Instantiate<TestSpaceBeam>(m_SpaceBeam); - Vector3 pos3D = m_Coord.localPosition; + Vector3 pos3D = m_Coord.position; beam.Set(pos3D + new Vector3(3, 0, 0)); } } diff --git a/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs b/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs index c40e376..021eda7 100644 --- a/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs +++ b/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs @@ -24,7 +24,7 @@ public class TestPeaceMakerGrenade : MonoBehaviour public void Set(Vector3 initPosition, Vector3 initDirection, float initSpeed) { m_Coords = GetComponent<TopDownTransform>(); - m_Coords.localPosition = initPosition; + m_Coords.position = initPosition; m_Velocity = initDirection * initSpeed; } @@ -57,7 +57,7 @@ public class TestPeaceMakerGrenade : MonoBehaviour GameObject exp = Instantiate<GameObject>(m_ExplosionEffect); TopDownTransform coord = exp.GetComponent<TopDownTransform>(); - coord.localPosition = m_Coords.localPosition; + coord.position = m_Coords.position; exp.GetComponent<TopDownSorting>().Sorting(); diff --git a/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs b/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs index 6fc3fb6..b8ce07b 100644 --- a/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs +++ b/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs @@ -28,7 +28,7 @@ public class TestSpaceBeam : MonoBehaviour public void Set(Vector3 posTDS) { - m_Coord.localPosition = posTDS; + m_Coord.position = posTDS; Vector3 groundPos = m_Coord.positionOnGround; |