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Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs')
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs b/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs
index 931fa81..f685e15 100644
--- a/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs
+++ b/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs
@@ -124,11 +124,11 @@ public class TestPeaceMaker : MonoBehaviour
{
Vector2 direction = new Vector2(x, y).normalized;
- Vector3 position = m_Coord.localPosition;
+ Vector3 position = m_Coord.position;
position.x += direction.x * m_Speed * Time.deltaTime;
position.y += direction.y * m_Speed * Time.deltaTime;
- m_Coord.localPosition = position;
+ m_Coord.position = position;
if (x > 0)
{
@@ -273,7 +273,7 @@ public class TestPeaceMaker : MonoBehaviour
{
// grenade
TestPeaceMakerGrenade grenade = Instantiate<TestPeaceMakerGrenade>(m_Grenade);
- Vector3 position = m_Coord.localPosition + new Vector3(0, 0, 1.8f);
+ Vector3 position = m_Coord.position + new Vector3(0, 0, 1.8f);
grenade.Set(position, GetRandomLaunchGrenadeDirection(), Random.Range(8f, 10f));
grenade.gameObject.SetActive(true);
@@ -303,7 +303,7 @@ public class TestPeaceMaker : MonoBehaviour
{
TestSpaceBeam beam = Instantiate<TestSpaceBeam>(m_SpaceBeam);
- Vector3 pos3D = m_Coord.localPosition;
+ Vector3 pos3D = m_Coord.position;
beam.Set(pos3D + new Vector3(3, 0, 0));
}
}