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-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestBomb.cs4
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestBucket.cs2
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs8
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs4
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs2
5 files changed, 10 insertions, 10 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestBomb.cs b/AlienSurvival/Assets/Test/Scripts/TestBomb.cs
index 797b6a2..77933f4 100644
--- a/AlienSurvival/Assets/Test/Scripts/TestBomb.cs
+++ b/AlienSurvival/Assets/Test/Scripts/TestBomb.cs
@@ -24,7 +24,7 @@ public class TestBomb : MonoBehaviour
public void Set(Vector3 initPosition, Vector3 initDirection, float initSpeed)
{
m_Coords = GetComponent<TopDownTransform>();
- m_Coords.localPosition = initPosition;
+ m_Coords.position = initPosition;
m_Velocity = initDirection * initSpeed;
}
@@ -57,7 +57,7 @@ public class TestBomb : MonoBehaviour
GameObject exp = Instantiate<GameObject>(m_ExplosionEffect);
TopDownTransform coord = exp.GetComponent<TopDownTransform>();
- coord.localPosition = m_Coords.localPosition;
+ coord.position = m_Coords.position;
exp.GetComponent<TopDownSorting>().Sorting();
diff --git a/AlienSurvival/Assets/Test/Scripts/TestBucket.cs b/AlienSurvival/Assets/Test/Scripts/TestBucket.cs
index 82bcee9..c3e28f4 100644
--- a/AlienSurvival/Assets/Test/Scripts/TestBucket.cs
+++ b/AlienSurvival/Assets/Test/Scripts/TestBucket.cs
@@ -18,7 +18,7 @@ public class TestBucket : MonoBehaviour
for(int i = 0; i < 10; ++i)
{
TestBrokenPiece piece = Instantiate<TestBrokenPiece>(m_Piece);
- piece.Set(m_Coord.localPosition + new Vector3(0,0,1f),
+ piece.Set(m_Coord.position + new Vector3(0,0,1f),
new Vector3(Random.Range(-1f,1f), Random.Range(-1f, 1f), Random.Range(0.5f, 2f)).normalized, Random.Range(1f, 3f)
, i);
}
diff --git a/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs b/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs
index 931fa81..f685e15 100644
--- a/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs
+++ b/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs
@@ -124,11 +124,11 @@ public class TestPeaceMaker : MonoBehaviour
{
Vector2 direction = new Vector2(x, y).normalized;
- Vector3 position = m_Coord.localPosition;
+ Vector3 position = m_Coord.position;
position.x += direction.x * m_Speed * Time.deltaTime;
position.y += direction.y * m_Speed * Time.deltaTime;
- m_Coord.localPosition = position;
+ m_Coord.position = position;
if (x > 0)
{
@@ -273,7 +273,7 @@ public class TestPeaceMaker : MonoBehaviour
{
// grenade
TestPeaceMakerGrenade grenade = Instantiate<TestPeaceMakerGrenade>(m_Grenade);
- Vector3 position = m_Coord.localPosition + new Vector3(0, 0, 1.8f);
+ Vector3 position = m_Coord.position + new Vector3(0, 0, 1.8f);
grenade.Set(position, GetRandomLaunchGrenadeDirection(), Random.Range(8f, 10f));
grenade.gameObject.SetActive(true);
@@ -303,7 +303,7 @@ public class TestPeaceMaker : MonoBehaviour
{
TestSpaceBeam beam = Instantiate<TestSpaceBeam>(m_SpaceBeam);
- Vector3 pos3D = m_Coord.localPosition;
+ Vector3 pos3D = m_Coord.position;
beam.Set(pos3D + new Vector3(3, 0, 0));
}
}
diff --git a/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs b/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs
index c40e376..021eda7 100644
--- a/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs
+++ b/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs
@@ -24,7 +24,7 @@ public class TestPeaceMakerGrenade : MonoBehaviour
public void Set(Vector3 initPosition, Vector3 initDirection, float initSpeed)
{
m_Coords = GetComponent<TopDownTransform>();
- m_Coords.localPosition = initPosition;
+ m_Coords.position = initPosition;
m_Velocity = initDirection * initSpeed;
}
@@ -57,7 +57,7 @@ public class TestPeaceMakerGrenade : MonoBehaviour
GameObject exp = Instantiate<GameObject>(m_ExplosionEffect);
TopDownTransform coord = exp.GetComponent<TopDownTransform>();
- coord.localPosition = m_Coords.localPosition;
+ coord.position = m_Coords.position;
exp.GetComponent<TopDownSorting>().Sorting();
diff --git a/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs b/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs
index 6fc3fb6..b8ce07b 100644
--- a/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs
+++ b/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs
@@ -28,7 +28,7 @@ public class TestSpaceBeam : MonoBehaviour
public void Set(Vector3 posTDS)
{
- m_Coord.localPosition = posTDS;
+ m_Coord.position = posTDS;
Vector3 groundPos = m_Coord.positionOnGround;