diff options
author | chai <chaifix@163.com> | 2022-04-19 22:56:15 +0800 |
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committer | chai <chaifix@163.com> | 2022-04-19 22:56:15 +0800 |
commit | ba49cb4da7cae683585cc34b7adba46429c22af9 (patch) | |
tree | ddcc3e3e13da24782ee0094cecd7b8af41217ad7 /AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs | |
parent | 2e2bb56ec77c98421f58887e8f004ed73ce13551 (diff) |
+ topdown transform
Diffstat (limited to 'AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs')
-rw-r--r-- | AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs b/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs new file mode 100644 index 0000000..b1139f2 --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs @@ -0,0 +1,46 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + + +[CustomEditor(typeof(TopDownTransform))] +public class TopDownTransformInspector : Editor +{ + + TopDownTransform m_TopDownTransform; + + private void OnEnable() + { + m_TopDownTransform = target as TopDownTransform; + } + + private void OnDisable() + { + } + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + } + + protected override void OnHeaderGUI() + { + base.OnHeaderGUI(); + } + + //https://answers.unity.com/questions/463207/how-do-you-make-a-custom-handle-respond-to-the-mou.html + private void OnSceneGUI() + { + Handles.color = Handles.xAxisColor; + m_TopDownTransform.x = EditorHandlesHelper.ScaleValue(m_TopDownTransform.x, m_TopDownTransform.Get3DPosition(), Vector3.right, 1f, Handles.ConeHandleCap, Quaternion.Euler(0, 90, 0), 1f, 0.1f); + + Handles.color = Handles.yAxisColor; + m_TopDownTransform.y = EditorHandlesHelper.ScaleValue(m_TopDownTransform.y, m_TopDownTransform.Get3DPosition(), Vector3.up, 1f, Handles.ConeHandleCap, Quaternion.Euler(-90, 0, 0), 1f, 0.1f); + + Handles.color = Handles.zAxisColor; + m_TopDownTransform.z = EditorHandlesHelper.ScaleValue(m_TopDownTransform.z, m_TopDownTransform.Get3DPosition() + new Vector3(0, -1.1f, 0), Vector3.up, 1f, Handles.ConeHandleCap, Quaternion.Euler(-90, 0, 0), 1f, 0.1f); + + } + +}
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