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authorchai <chaifix@163.com>2022-04-20 10:50:04 +0800
committerchai <chaifix@163.com>2022-04-20 10:50:04 +0800
commitb18eb9e8b28fc56438760bc7f1823fdeabe979db (patch)
treeb0361b56dc09495d45e7f165971ff70849db4721 /AlienSurvival/Assets/Scripts/Physics
parentba49cb4da7cae683585cc34b7adba46429c22af9 (diff)
* topdown transform
Diffstat (limited to 'AlienSurvival/Assets/Scripts/Physics')
-rw-r--r--AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs10
-rw-r--r--AlienSurvival/Assets/Scripts/Physics/TopDownTransform.cs9
2 files changed, 16 insertions, 3 deletions
diff --git a/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs b/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs
index b1139f2..b1ceaab 100644
--- a/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs
+++ b/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs
@@ -32,14 +32,18 @@ public class TopDownTransformInspector : Editor
//https://answers.unity.com/questions/463207/how-do-you-make-a-custom-handle-respond-to-the-mou.html
private void OnSceneGUI()
{
+ Vector3 pos3d = m_TopDownTransform.Get3DPosition();
+
+ float arrowSize = 2f;
+
Handles.color = Handles.xAxisColor;
- m_TopDownTransform.x = EditorHandlesHelper.ScaleValue(m_TopDownTransform.x, m_TopDownTransform.Get3DPosition(), Vector3.right, 1f, Handles.ConeHandleCap, Quaternion.Euler(0, 90, 0), 1f, 0.1f);
+ m_TopDownTransform.x += EditorHandlesHelper.PositionArrow(pos3d, Vector3.right, 1f, arrowSize).x;
Handles.color = Handles.yAxisColor;
- m_TopDownTransform.y = EditorHandlesHelper.ScaleValue(m_TopDownTransform.y, m_TopDownTransform.Get3DPosition(), Vector3.up, 1f, Handles.ConeHandleCap, Quaternion.Euler(-90, 0, 0), 1f, 0.1f);
+ m_TopDownTransform.y -= EditorHandlesHelper.PositionArrow(pos3d, Vector3.up, 1f, arrowSize).y;
Handles.color = Handles.zAxisColor;
- m_TopDownTransform.z = EditorHandlesHelper.ScaleValue(m_TopDownTransform.z, m_TopDownTransform.Get3DPosition() + new Vector3(0, -1.1f, 0), Vector3.up, 1f, Handles.ConeHandleCap, Quaternion.Euler(-90, 0, 0), 1f, 0.1f);
+ m_TopDownTransform.z -= EditorHandlesHelper.PositionArrow(pos3d + new Vector3(0, -m_TopDownTransform.z - 0.1f, 0), Vector3.up, m_TopDownTransform.z, arrowSize, true).y;
}
diff --git a/AlienSurvival/Assets/Scripts/Physics/TopDownTransform.cs b/AlienSurvival/Assets/Scripts/Physics/TopDownTransform.cs
index 3bb51b1..d93a453 100644
--- a/AlienSurvival/Assets/Scripts/Physics/TopDownTransform.cs
+++ b/AlienSurvival/Assets/Scripts/Physics/TopDownTransform.cs
@@ -91,6 +91,15 @@ public class TopDownTransform : MonoBehaviour
return pos;
}
+ public Vector3 GetGround3DPosition()
+ {
+ Vector3 pos = new Vector3();
+ pos.x = m_LocalPosition.x;
+ pos.y = m_LocalPosition.y ;
+ pos.z = transform.position.z;
+ return pos;
+ }
+
#if UNITY_EDITOR
private void OnDrawGizmos()
{