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Diffstat (limited to 'AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs')
-rw-r--r--AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs b/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs
index b1139f2..b1ceaab 100644
--- a/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs
+++ b/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs
@@ -32,14 +32,18 @@ public class TopDownTransformInspector : Editor
//https://answers.unity.com/questions/463207/how-do-you-make-a-custom-handle-respond-to-the-mou.html
private void OnSceneGUI()
{
+ Vector3 pos3d = m_TopDownTransform.Get3DPosition();
+
+ float arrowSize = 2f;
+
Handles.color = Handles.xAxisColor;
- m_TopDownTransform.x = EditorHandlesHelper.ScaleValue(m_TopDownTransform.x, m_TopDownTransform.Get3DPosition(), Vector3.right, 1f, Handles.ConeHandleCap, Quaternion.Euler(0, 90, 0), 1f, 0.1f);
+ m_TopDownTransform.x += EditorHandlesHelper.PositionArrow(pos3d, Vector3.right, 1f, arrowSize).x;
Handles.color = Handles.yAxisColor;
- m_TopDownTransform.y = EditorHandlesHelper.ScaleValue(m_TopDownTransform.y, m_TopDownTransform.Get3DPosition(), Vector3.up, 1f, Handles.ConeHandleCap, Quaternion.Euler(-90, 0, 0), 1f, 0.1f);
+ m_TopDownTransform.y -= EditorHandlesHelper.PositionArrow(pos3d, Vector3.up, 1f, arrowSize).y;
Handles.color = Handles.zAxisColor;
- m_TopDownTransform.z = EditorHandlesHelper.ScaleValue(m_TopDownTransform.z, m_TopDownTransform.Get3DPosition() + new Vector3(0, -1.1f, 0), Vector3.up, 1f, Handles.ConeHandleCap, Quaternion.Euler(-90, 0, 0), 1f, 0.1f);
+ m_TopDownTransform.z -= EditorHandlesHelper.PositionArrow(pos3d + new Vector3(0, -m_TopDownTransform.z - 0.1f, 0), Vector3.up, m_TopDownTransform.z, arrowSize, true).y;
}