diff options
Diffstat (limited to 'AlienSurvival/Assets/Scripts')
3 files changed, 52 insertions, 4 deletions
diff --git a/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs b/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs index b1139f2..b1ceaab 100644 --- a/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs +++ b/AlienSurvival/Assets/Scripts/Physics/Editor/TopDownTransformInspector.cs @@ -32,14 +32,18 @@ public class TopDownTransformInspector : Editor //https://answers.unity.com/questions/463207/how-do-you-make-a-custom-handle-respond-to-the-mou.html private void OnSceneGUI() { + Vector3 pos3d = m_TopDownTransform.Get3DPosition(); + + float arrowSize = 2f; + Handles.color = Handles.xAxisColor; - m_TopDownTransform.x = EditorHandlesHelper.ScaleValue(m_TopDownTransform.x, m_TopDownTransform.Get3DPosition(), Vector3.right, 1f, Handles.ConeHandleCap, Quaternion.Euler(0, 90, 0), 1f, 0.1f); + m_TopDownTransform.x += EditorHandlesHelper.PositionArrow(pos3d, Vector3.right, 1f, arrowSize).x; Handles.color = Handles.yAxisColor; - m_TopDownTransform.y = EditorHandlesHelper.ScaleValue(m_TopDownTransform.y, m_TopDownTransform.Get3DPosition(), Vector3.up, 1f, Handles.ConeHandleCap, Quaternion.Euler(-90, 0, 0), 1f, 0.1f); + m_TopDownTransform.y -= EditorHandlesHelper.PositionArrow(pos3d, Vector3.up, 1f, arrowSize).y; Handles.color = Handles.zAxisColor; - m_TopDownTransform.z = EditorHandlesHelper.ScaleValue(m_TopDownTransform.z, m_TopDownTransform.Get3DPosition() + new Vector3(0, -1.1f, 0), Vector3.up, 1f, Handles.ConeHandleCap, Quaternion.Euler(-90, 0, 0), 1f, 0.1f); + m_TopDownTransform.z -= EditorHandlesHelper.PositionArrow(pos3d + new Vector3(0, -m_TopDownTransform.z - 0.1f, 0), Vector3.up, m_TopDownTransform.z, arrowSize, true).y; } diff --git a/AlienSurvival/Assets/Scripts/Physics/TopDownTransform.cs b/AlienSurvival/Assets/Scripts/Physics/TopDownTransform.cs index 3bb51b1..d93a453 100644 --- a/AlienSurvival/Assets/Scripts/Physics/TopDownTransform.cs +++ b/AlienSurvival/Assets/Scripts/Physics/TopDownTransform.cs @@ -91,6 +91,15 @@ public class TopDownTransform : MonoBehaviour return pos; } + public Vector3 GetGround3DPosition() + { + Vector3 pos = new Vector3(); + pos.x = m_LocalPosition.x; + pos.y = m_LocalPosition.y ; + pos.z = transform.position.z; + return pos; + } + #if UNITY_EDITOR private void OnDrawGizmos() { diff --git a/AlienSurvival/Assets/Scripts/Rendering/TopDownShadowCaster.cs b/AlienSurvival/Assets/Scripts/Rendering/TopDownShadowCaster.cs index 2ef26a0..9e3a3ee 100644 --- a/AlienSurvival/Assets/Scripts/Rendering/TopDownShadowCaster.cs +++ b/AlienSurvival/Assets/Scripts/Rendering/TopDownShadowCaster.cs @@ -4,10 +4,45 @@ using UnityEngine; [DisallowMultipleComponent] [RequireComponent(typeof(TopDownTransform))] +[RequireComponent(typeof(SpriteRenderer))] public class TopDownShadowCaster : MonoBehaviour { - [SerializeField] private Color m_Color = Color.black; [SerializeField] private Vector2 m_Scale = new Vector2(1, 0.5f); + private GameObject m_Shadow; + private SpriteRenderer m_ShadowRenderer; + + private TopDownTransform m_Coord; + private SpriteRenderer m_SpriteRenderer; + + private void Start() + { + m_Coord = GetComponent<TopDownTransform>(); + m_SpriteRenderer = GetComponent<SpriteRenderer>(); + + if (m_Shadow == null) + { + m_Shadow = new GameObject("shadow"); + m_Shadow.transform.SetParent(transform); + + m_Shadow.transform.localScale = m_Scale; + + m_ShadowRenderer = m_Shadow.AddComponent<SpriteRenderer>(); + m_ShadowRenderer.color = m_Color; + m_ShadowRenderer.sprite = m_SpriteRenderer.sprite; + m_ShadowRenderer.sortingLayerName = "Shadow"; + + } + } + + private void Update() + { + if (m_Shadow == null) + return; + + Vector3 pos = m_Coord.GetGround3DPosition(); + m_Shadow.transform.position = pos; + } + } |