summaryrefslogtreecommitdiff
path: root/AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2022-04-22 19:24:15 +0800
committerchai <chaifix@163.com>2022-04-22 19:24:15 +0800
commitded822e98e8eda49618d17e53407b0df1896e539 (patch)
treed7f09eafe52f7adb948889e459e900c360dbbdec /AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs
parentc7de0419a8924ae7333bcaed39e797d7c9fc1e69 (diff)
* rename AlienSurvival project to SurvivalTest
Diffstat (limited to 'AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs')
-rw-r--r--AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs50
1 files changed, 0 insertions, 50 deletions
diff --git a/AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs b/AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs
deleted file mode 100644
index 1e4f6e0..0000000
--- a/AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs
+++ /dev/null
@@ -1,50 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEditor;
-
-
-[CustomEditor(typeof(TopDownTransform))]
-public class TopDownTransformInspector : Editor
-{
-
- TopDownTransform m_TopDownTransform;
-
- private void OnEnable()
- {
- m_TopDownTransform = target as TopDownTransform;
- }
-
- private void OnDisable()
- {
- }
-
- public override void OnInspectorGUI()
- {
- base.OnInspectorGUI();
- }
-
- protected override void OnHeaderGUI()
- {
- base.OnHeaderGUI();
- }
-
- //https://answers.unity.com/questions/463207/how-do-you-make-a-custom-handle-respond-to-the-mou.html
- private void OnSceneGUI()
- {
- Vector3 pos3d = m_TopDownTransform.GetProjectedPosition();
-
- float arrowSize = 2f;
-
- Handles.color = Handles.xAxisColor;
- m_TopDownTransform.x += EditorHandlesHelper.PositionArrow(pos3d + new Vector3(0, -m_TopDownTransform.z, 0), Vector3.right, 1f, arrowSize).x;
-
- Handles.color = Handles.yAxisColor;
- m_TopDownTransform.y -= EditorHandlesHelper.PositionArrow(pos3d + new Vector3(0, -m_TopDownTransform.z, 0), Vector3.up, 1f, arrowSize).y;
-
- Handles.color = Handles.zAxisColor;
- m_TopDownTransform.z -= EditorHandlesHelper.PositionArrow(pos3d /*+ new Vector3(-0.3f, 0, 0)*/, Vector3.up, 1.4f, arrowSize).y;
-
- }
-
-} \ No newline at end of file