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Diffstat (limited to 'AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs')
-rw-r--r--AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs50
1 files changed, 0 insertions, 50 deletions
diff --git a/AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs b/AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs
deleted file mode 100644
index 1e4f6e0..0000000
--- a/AlienSurvival/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs
+++ /dev/null
@@ -1,50 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEditor;
-
-
-[CustomEditor(typeof(TopDownTransform))]
-public class TopDownTransformInspector : Editor
-{
-
- TopDownTransform m_TopDownTransform;
-
- private void OnEnable()
- {
- m_TopDownTransform = target as TopDownTransform;
- }
-
- private void OnDisable()
- {
- }
-
- public override void OnInspectorGUI()
- {
- base.OnInspectorGUI();
- }
-
- protected override void OnHeaderGUI()
- {
- base.OnHeaderGUI();
- }
-
- //https://answers.unity.com/questions/463207/how-do-you-make-a-custom-handle-respond-to-the-mou.html
- private void OnSceneGUI()
- {
- Vector3 pos3d = m_TopDownTransform.GetProjectedPosition();
-
- float arrowSize = 2f;
-
- Handles.color = Handles.xAxisColor;
- m_TopDownTransform.x += EditorHandlesHelper.PositionArrow(pos3d + new Vector3(0, -m_TopDownTransform.z, 0), Vector3.right, 1f, arrowSize).x;
-
- Handles.color = Handles.yAxisColor;
- m_TopDownTransform.y -= EditorHandlesHelper.PositionArrow(pos3d + new Vector3(0, -m_TopDownTransform.z, 0), Vector3.up, 1f, arrowSize).y;
-
- Handles.color = Handles.zAxisColor;
- m_TopDownTransform.z -= EditorHandlesHelper.PositionArrow(pos3d /*+ new Vector3(-0.3f, 0, 0)*/, Vector3.up, 1.4f, arrowSize).y;
-
- }
-
-} \ No newline at end of file