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authorchai <chaifix@163.com>2022-04-22 19:22:09 +0800
committerchai <chaifix@163.com>2022-04-22 19:22:09 +0800
commitc7de0419a8924ae7333bcaed39e797d7c9fc1e69 (patch)
tree7958bdb136a866dc2fc11d28d94bd10fb0d5b745 /AlienSurvival/Assets/Test/Scripts/TestCharacterMovement.cs
parentefa110ed3a787c460f5c5ae734a997860916fca5 (diff)
* change folder of resources
Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestCharacterMovement.cs')
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestCharacterMovement.cs40
1 files changed, 0 insertions, 40 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestCharacterMovement.cs b/AlienSurvival/Assets/Test/Scripts/TestCharacterMovement.cs
deleted file mode 100644
index 8911ea9..0000000
--- a/AlienSurvival/Assets/Test/Scripts/TestCharacterMovement.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestCharacterMovement : MonoBehaviour
-{
- public SpriteRenderer sprite;
-
- public float speed;
-
- // Start is called before the first frame update
- void Start()
- {
- sprite = GetComponent<SpriteRenderer>();
-
- }
-
- // Update is called once per frame
- void Update()
- {
- float x = Input.GetAxis("Horizontal");
- float y = Input.GetAxis("Vertical");
-
- Vector3 position = transform.position;
- position.x += x * speed * Time.deltaTime;
- position.y += y * speed * Time.deltaTime;
-
- transform.position = position;
-
- if (x > 0)
- {
- sprite.flipX = false;
- }
- else if(x < 0)
- {
- sprite.flipX = true;
- }
-
- }
-}