diff options
Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts/TestCharacterMovement.cs')
-rw-r--r-- | AlienSurvival/Assets/Test/Scripts/TestCharacterMovement.cs | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestCharacterMovement.cs b/AlienSurvival/Assets/Test/Scripts/TestCharacterMovement.cs deleted file mode 100644 index 8911ea9..0000000 --- a/AlienSurvival/Assets/Test/Scripts/TestCharacterMovement.cs +++ /dev/null @@ -1,40 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class TestCharacterMovement : MonoBehaviour -{ - public SpriteRenderer sprite; - - public float speed; - - // Start is called before the first frame update - void Start() - { - sprite = GetComponent<SpriteRenderer>(); - - } - - // Update is called once per frame - void Update() - { - float x = Input.GetAxis("Horizontal"); - float y = Input.GetAxis("Vertical"); - - Vector3 position = transform.position; - position.x += x * speed * Time.deltaTime; - position.y += y * speed * Time.deltaTime; - - transform.position = position; - - if (x > 0) - { - sprite.flipX = false; - } - else if(x < 0) - { - sprite.flipX = true; - } - - } -} |