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authorchai <chaifix@163.com>2022-04-23 20:10:08 +0800
committerchai <chaifix@163.com>2022-04-23 20:10:08 +0800
commit6c55e184d2c94765d23fa2c4e26b8679fea7acdb (patch)
treef7460e3bb5ca3b12d30031f17f159d4149174c1b /SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs
parent2c4e865e9ed9fff96aeb7ca3851491d9715b8589 (diff)
*misc
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs
index fbc3aac..8daf999 100644
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs
+++ b/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs
@@ -22,7 +22,6 @@ public class Equip_Gun : EquipBase
TestPeaceMakerBullet CreateBullet(CrewScript crew, Vector2 dir, float speed, float lifeTime)
{
-
TestPeaceMakerBullet bullet = UnityEngine.Object.Instantiate<TestPeaceMakerBullet>(ResourceManager.Instance.Load< TestPeaceMakerBullet>(prefabPath));
bullet.transform.position = crew.arrow.position + new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0) * -0.3f;