diff options
author | chai <chaifix@163.com> | 2022-04-23 20:10:08 +0800 |
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committer | chai <chaifix@163.com> | 2022-04-23 20:10:08 +0800 |
commit | 6c55e184d2c94765d23fa2c4e26b8679fea7acdb (patch) | |
tree | f7460e3bb5ca3b12d30031f17f159d4149174c1b /SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs | |
parent | 2c4e865e9ed9fff96aeb7ca3851491d9715b8589 (diff) |
*misc
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs index fbc3aac..8daf999 100644 --- a/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs @@ -22,7 +22,6 @@ public class Equip_Gun : EquipBase TestPeaceMakerBullet CreateBullet(CrewScript crew, Vector2 dir, float speed, float lifeTime) { - TestPeaceMakerBullet bullet = UnityEngine.Object.Instantiate<TestPeaceMakerBullet>(ResourceManager.Instance.Load< TestPeaceMakerBullet>(prefabPath)); bullet.transform.position = crew.arrow.position + new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0) * -0.3f; |