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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 枪
/// </summary>
public class Equip_Gun : EquipBase
{

	public override string name => "枪";

	public override string iconPath => "art/ui/equipicon/gun";

	public override AutoMode autoMode => AutoMode.Interval;

	public override float interval => 0.1f;

	private string prefabPath = "prefabs/bullet/bullet";

	private int index = 0;

	TestPeaceMakerBullet CreateBullet(CrewScript crew, Vector2 dir, float speed, float lifeTime)
	{
		TestPeaceMakerBullet bullet = UnityEngine.Object.Instantiate<TestPeaceMakerBullet>(ResourceManager.Instance.Load< TestPeaceMakerBullet>(prefabPath));

		bullet.transform.position = crew.arrow.position + new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0) * -0.3f;

		bullet.Set(dir, speed, lifeTime);
		bullet.gameObject.SetActive(true);

		return bullet;
	}

	public override void OnTrigger(GameObject owner)
	{
		CrewScript crew = owner.GetComponent<CrewScript>();

		index++;
		index = index % 3;

		if(index == 0)
		{
			CreateBullet(crew, TestMathHelper.Rotate(crew.aimDirection, -10 * Mathf.Deg2Rad), 12f, 2f);
		}
		else if(index == 1)
		{
			CreateBullet(crew, crew.aimDirection, 12f, 2f);
		}
		else if(index == 2)
		{
			CreateBullet(crew, TestMathHelper.Rotate(crew.aimDirection, 10 * Mathf.Deg2Rad), 12f, 2f);
		}

	}

}