diff options
author | chai <chaifix@163.com> | 2022-04-24 10:03:26 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-04-24 10:03:26 +0800 |
commit | 1ab081709bbba66a426371e07efe38bc36072453 (patch) | |
tree | 056c8ab496531b599928612bfcb65259cafadf78 /SurvivalTest/Assets/Scripts/Equips | |
parent | d76c9cff59d3c8a65968058df992c39c2cdb44ad (diff) |
+ demo scene
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs index 0ec7dc9..cd020a0 100644 --- a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs @@ -34,13 +34,13 @@ public class Equip_GrenadeLauncher : EquipBase { CrewScript crew = owner.GetComponent<CrewScript>(); - //// grenade + // grenade TestPeaceMakerGrenade grenade = UnityEngine.Object.Instantiate<TestPeaceMakerGrenade>(ResourceManager.Instance.Load<TestPeaceMakerGrenade>(prefabPath)); Vector3 position = owner.GetComponent<TopDownTransform>().position + new Vector3(0, 0, 1.8f); grenade.Set(position, GetRandomLaunchGrenadeDirection(crew), Random.Range(8f, 10f)); grenade.gameObject.SetActive(true); - //// vfx + // vfx GameObject eff = UnityEngine.Object.Instantiate<GameObject>(ResourceManager.Instance.Load<UnityEngine.GameObject>(vfxPath), crew.transform); eff.transform.position = crew.launchPoint.position; eff.SetActive(true); |