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authorchai <chaifix@163.com>2022-04-25 09:58:56 +0800
committerchai <chaifix@163.com>2022-04-25 09:58:56 +0800
commit71ae3d755a03a706d93291ca57c6de8e6f0d5926 (patch)
treeea8e38b0fe6bd860fae5458b4a4ed12b3984920f /SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs
parent0eff98708ab049559d7891f1aa24e365000caae1 (diff)
* rename equip to weapon
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs
index bb97ce3..bae437e 100644
--- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs
+++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs
@@ -11,7 +11,7 @@ public partial class PlayerManager : Singleton<PlayerManager>
public void Init()
{
InitItems();
- InitEquips();
+ InitWeapons();
InitDecorations();
}
@@ -20,14 +20,14 @@ public partial class PlayerManager : Singleton<PlayerManager>
CheckInput();
UpdateItems();
- UpdateEquips();
+ UpdateWeapons();
UpdateDecorations();
}
public void SetCrew(CrewScript crew)
{
m_Crew = crew;
- m_Equips.ForEach(e => e.OnInitialize(crew.gameObject));
+ m_Weapons.ForEach(e => e.OnInitialize(crew.gameObject));
}
} \ No newline at end of file