diff options
author | chai <chaifix@163.com> | 2022-04-22 19:24:15 +0800 |
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committer | chai <chaifix@163.com> | 2022-04-22 19:24:15 +0800 |
commit | ded822e98e8eda49618d17e53407b0df1896e539 (patch) | |
tree | d7f09eafe52f7adb948889e459e900c360dbbdec /SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs | |
parent | c7de0419a8924ae7333bcaed39e797d7c9fc1e69 (diff) |
* rename AlienSurvival project to SurvivalTest
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs b/SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs new file mode 100644 index 0000000..4b5f637 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestMoveToTarget : MonoBehaviour +{ + public float speed = 1; + + Vector2 target; + + SpriteRenderer sprite; + + private void Start() + { + sprite = GetComponent<SpriteRenderer>(); + + } + + private void Update() + { + if (Input.GetButtonDown("Fire2")) + { + Vector3 screenPos = Input.mousePosition; + + target = Camera.main.ScreenToWorldPoint(screenPos); + //Debug.Log(target); + } + + Vector2 dir = Vector2.ClampMagnitude(target - (Vector2)transform.position, 1); + Vector3 move = dir * speed * Time.deltaTime; + transform.position = transform.position + move; + + float x = move.x; + if (x > 0) + { + sprite.flipX = false; + } + else if (x < 0) + { + sprite.flipX = true; + } + + } + +} |