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authorchai <chaifix@163.com>2022-04-22 19:24:15 +0800
committerchai <chaifix@163.com>2022-04-22 19:24:15 +0800
commitded822e98e8eda49618d17e53407b0df1896e539 (patch)
treed7f09eafe52f7adb948889e459e900c360dbbdec /SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs
parentc7de0419a8924ae7333bcaed39e797d7c9fc1e69 (diff)
* rename AlienSurvival project to SurvivalTest
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs45
1 files changed, 45 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs b/SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs
new file mode 100644
index 0000000..4b5f637
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/Test/TestMoveToTarget.cs
@@ -0,0 +1,45 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TestMoveToTarget : MonoBehaviour
+{
+ public float speed = 1;
+
+ Vector2 target;
+
+ SpriteRenderer sprite;
+
+ private void Start()
+ {
+ sprite = GetComponent<SpriteRenderer>();
+
+ }
+
+ private void Update()
+ {
+ if (Input.GetButtonDown("Fire2"))
+ {
+ Vector3 screenPos = Input.mousePosition;
+
+ target = Camera.main.ScreenToWorldPoint(screenPos);
+ //Debug.Log(target);
+ }
+
+ Vector2 dir = Vector2.ClampMagnitude(target - (Vector2)transform.position, 1);
+ Vector3 move = dir * speed * Time.deltaTime;
+ transform.position = transform.position + move;
+
+ float x = move.x;
+ if (x > 0)
+ {
+ sprite.flipX = false;
+ }
+ else if (x < 0)
+ {
+ sprite.flipX = true;
+ }
+
+ }
+
+}