diff options
author | chai <chaifix@163.com> | 2022-04-22 19:24:15 +0800 |
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committer | chai <chaifix@163.com> | 2022-04-22 19:24:15 +0800 |
commit | ded822e98e8eda49618d17e53407b0df1896e539 (patch) | |
tree | d7f09eafe52f7adb948889e459e900c360dbbdec /SurvivalTest/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs | |
parent | c7de0419a8924ae7333bcaed39e797d7c9fc1e69 (diff) |
* rename AlienSurvival project to SurvivalTest
Diffstat (limited to 'SurvivalTest/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs b/SurvivalTest/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs new file mode 100644 index 0000000..1e4f6e0 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs @@ -0,0 +1,50 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + + +[CustomEditor(typeof(TopDownTransform))] +public class TopDownTransformInspector : Editor +{ + + TopDownTransform m_TopDownTransform; + + private void OnEnable() + { + m_TopDownTransform = target as TopDownTransform; + } + + private void OnDisable() + { + } + + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + } + + protected override void OnHeaderGUI() + { + base.OnHeaderGUI(); + } + + //https://answers.unity.com/questions/463207/how-do-you-make-a-custom-handle-respond-to-the-mou.html + private void OnSceneGUI() + { + Vector3 pos3d = m_TopDownTransform.GetProjectedPosition(); + + float arrowSize = 2f; + + Handles.color = Handles.xAxisColor; + m_TopDownTransform.x += EditorHandlesHelper.PositionArrow(pos3d + new Vector3(0, -m_TopDownTransform.z, 0), Vector3.right, 1f, arrowSize).x; + + Handles.color = Handles.yAxisColor; + m_TopDownTransform.y -= EditorHandlesHelper.PositionArrow(pos3d + new Vector3(0, -m_TopDownTransform.z, 0), Vector3.up, 1f, arrowSize).y; + + Handles.color = Handles.zAxisColor; + m_TopDownTransform.z -= EditorHandlesHelper.PositionArrow(pos3d /*+ new Vector3(-0.3f, 0, 0)*/, Vector3.up, 1.4f, arrowSize).y; + + } + +}
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