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Diffstat (limited to 'SurvivalTest/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs50
1 files changed, 50 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs b/SurvivalTest/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs
new file mode 100644
index 0000000..1e4f6e0
--- /dev/null
+++ b/SurvivalTest/Assets/Scripts/TopDown/Editor/TopDownTransformInspector.cs
@@ -0,0 +1,50 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+
+
+[CustomEditor(typeof(TopDownTransform))]
+public class TopDownTransformInspector : Editor
+{
+
+ TopDownTransform m_TopDownTransform;
+
+ private void OnEnable()
+ {
+ m_TopDownTransform = target as TopDownTransform;
+ }
+
+ private void OnDisable()
+ {
+ }
+
+ public override void OnInspectorGUI()
+ {
+ base.OnInspectorGUI();
+ }
+
+ protected override void OnHeaderGUI()
+ {
+ base.OnHeaderGUI();
+ }
+
+ //https://answers.unity.com/questions/463207/how-do-you-make-a-custom-handle-respond-to-the-mou.html
+ private void OnSceneGUI()
+ {
+ Vector3 pos3d = m_TopDownTransform.GetProjectedPosition();
+
+ float arrowSize = 2f;
+
+ Handles.color = Handles.xAxisColor;
+ m_TopDownTransform.x += EditorHandlesHelper.PositionArrow(pos3d + new Vector3(0, -m_TopDownTransform.z, 0), Vector3.right, 1f, arrowSize).x;
+
+ Handles.color = Handles.yAxisColor;
+ m_TopDownTransform.y -= EditorHandlesHelper.PositionArrow(pos3d + new Vector3(0, -m_TopDownTransform.z, 0), Vector3.up, 1f, arrowSize).y;
+
+ Handles.color = Handles.zAxisColor;
+ m_TopDownTransform.z -= EditorHandlesHelper.PositionArrow(pos3d /*+ new Vector3(-0.3f, 0, 0)*/, Vector3.up, 1.4f, arrowSize).y;
+
+ }
+
+} \ No newline at end of file