diff options
-rw-r--r-- | SurvivalTest/Assets/Resources/Art/ui/state.meta | 8 | ||||
-rw-r--r-- | SurvivalTest/Assets/Resources/Art/ui/state/auto_fire.png | bin | 0 -> 3138 bytes | |||
-rw-r--r-- | SurvivalTest/Assets/Resources/Art/ui/state/auto_fire.png.meta | 96 | ||||
-rw-r--r-- | SurvivalTest/Assets/Resources/Art/ui/state/lock_aim.png | bin | 0 -> 2124 bytes | |||
-rw-r--r-- | SurvivalTest/Assets/Resources/Art/ui/state/lock_aim.png.meta | 96 | ||||
-rw-r--r-- | SurvivalTest/Assets/Resources/Prefabs/ui/PanelTopSuffBar.prefab | 266 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scenes/UIEditScene.unity | 68 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/Managers/PlayerManager_Weapons.cs | 3 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs | 12 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIStateSection.cs | 16 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIStateSection.cs.meta | 11 |
11 files changed, 575 insertions, 1 deletions
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private bool m_LockAim; + private bool m_LockAim + { + get + { + return PlayerManager.Instance.lockAim; + } + set + { + PlayerManager.Instance.lockAim = value; + } + } private enum ControlMode { diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIStateSection.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIStateSection.cs new file mode 100644 index 0000000..991ec3a --- /dev/null +++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIStateSection.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UIStateSection : MonoBehaviour +{ + public GameObject m_AutoFire; + public GameObject m_LockAim; + + private void Update() + { + m_AutoFire.SetActive(PlayerManager.Instance.autoFire); + m_LockAim.SetActive(PlayerManager.Instance.lockAim); + } + +}
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