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path: root/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIStateSection.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIStateSection : MonoBehaviour
{
	public GameObject m_AutoFire;
	public GameObject m_LockAim;

	private void Update()
	{
		m_AutoFire.SetActive(PlayerManager.Instance.autoFire);
		m_LockAim.SetActive(PlayerManager.Instance.lockAim);
	}

}