diff options
author | chai <chaifix@163.com> | 2022-04-25 15:20:21 +0800 |
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committer | chai <chaifix@163.com> | 2022-04-25 15:20:21 +0800 |
commit | 48cce250a683024009bdf35a10c6710c615022d6 (patch) | |
tree | 919fd88099ae732eb34f546b2d9533d3f63374c9 /SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIStateSection.cs | |
parent | b1b0925ee2acf37639c3d211351d74e957c4d134 (diff) |
*ui
Diffstat (limited to 'SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIStateSection.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIStateSection.cs | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIStateSection.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIStateSection.cs new file mode 100644 index 0000000..991ec3a --- /dev/null +++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIStateSection.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UIStateSection : MonoBehaviour +{ + public GameObject m_AutoFire; + public GameObject m_LockAim; + + private void Update() + { + m_AutoFire.SetActive(PlayerManager.Instance.autoFire); + m_LockAim.SetActive(PlayerManager.Instance.lockAim); + } + +}
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