diff options
31 files changed, 932 insertions, 39 deletions
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public override string iconPath => "art/ui/decoration/mestry_mask"; + public override string iconPath => "art/ui/decoration/horn"; } diff --git a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs index 334609d..ff8a198 100644 --- a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs +++ b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs @@ -16,6 +16,7 @@ public abstract class EquipBase { Interval, // 按时连发,需要设置Interval Condition, // 按条件触发,需要重写CheckCondition + Always, // 常驻 } public abstract AutoMode autoMode { get; } @@ -26,6 +27,21 @@ public abstract class EquipBase public virtual float interval { get; } /// <summary> + /// 初始化 + /// </summary> + public virtual void OnInitialize(GameObject owner) + { + } + + /// <summary> + /// 销毁 + /// </summary> + /// <param name="owner"></param> + public virtual void OnDestroy(GameObject owner) + { + } + + /// <summary> /// 使用装备 /// </summary> public abstract void OnTrigger(GameObject owner); @@ -33,9 +49,17 @@ public abstract class EquipBase public virtual bool CheckCondition(GameObject owner) { return false; - } + } + + /// <summary> + /// 停止开火 + /// </summary> + /// <param name="owner"></param> + public virtual void OnStop(GameObject owner) + { + } - public virtual void Update() + public virtual void Update(GameObject owner) { } diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs index 7ee6a3b..8e3d917 100644 --- a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs +++ b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs @@ -27,7 +27,7 @@ public class Equip_Boomerang : EquipBase { } - public override void Update() + public override void Update(GameObject owner) { } diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_LightSaber.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_LightSaber.cs deleted file mode 100644 index a82ddc7..0000000 --- a/SurvivalTest/Assets/Scripts/Equips/Equip_LightSaber.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class Equip_LightSaber : EquipBase -{ - public override string name => "光剑"; - - public override string iconPath => "art/ui/equipicon/light_saber"; - - public override AutoMode autoMode => AutoMode.Interval; - - public override float interval => 5f; - - public override void OnTrigger(GameObject owner) - { - } -}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Equips/LightSaber.meta b/SurvivalTest/Assets/Scripts/Equips/LightSaber.meta new file mode 100644 index 0000000..1920297 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Equips/LightSaber.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 253a4032920545c4488fd1eeedac07e3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs b/SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs new file mode 100644 index 0000000..9066884 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs @@ -0,0 +1,63 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Equip_LightSaber : EquipBase +{ + public override string name => "光剑"; + + public override string iconPath => "art/ui/equipicon/light_saber"; + + public override AutoMode autoMode => AutoMode.Condition; + + private string lightSaberPrefabPath = "prefabs/weapon/light_saber"; + + private bool isWielding = false; + + private LightSaber m_LightSaber; + + private TopDownTransform m_TopDownTransform; + + private float m_Dist = 0.2f; + + public override void OnInitialize(GameObject owner) + { + m_LightSaber = UnityEngine.Object.Instantiate<LightSaber>(ResourceManager.Instance.Load<LightSaber>(lightSaberPrefabPath)); + m_TopDownTransform = m_LightSaber.gameObject.GetComponent<TopDownTransform>(); + SetLightSaberPositionAndRotation(owner.GetComponent<CrewScript>()); + m_LightSaber.gameObject.SetActive(false); + } + + public override bool CheckCondition(GameObject owner) + { + return true; + } + + public override void OnTrigger(GameObject owner) + { + if (isWielding) + return; + isWielding = true; + + m_LightSaber.gameObject.SetActive(true); + } + + public override void OnStop(GameObject owner) + { + isWielding = false; + m_LightSaber.gameObject.SetActive(false); + } + + public override void Update(GameObject owner) + { + CrewScript crew = owner.GetComponent<CrewScript>(); + SetLightSaberPositionAndRotation(crew); + } + + void SetLightSaberPositionAndRotation(CrewScript crew) + { + m_LightSaber.transform.position = crew.arrow.position + new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0) * m_Dist; + m_LightSaber.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(crew.aimDirection.y, crew.aimDirection.x) * Mathf.Rad2Deg); + } + +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_LightSaber.cs.meta b/SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs.meta index dcc1028..dcc1028 100644 --- a/SurvivalTest/Assets/Scripts/Equips/Equip_LightSaber.cs.meta +++ b/SurvivalTest/Assets/Scripts/Equips/LightSaber/Equip_LightSaber.cs.meta diff --git a/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs b/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs new file mode 100644 index 0000000..4db08ee --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class LightSaber : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs.meta b/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs.meta new file mode 100644 index 0000000..e8200d8 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Equips/LightSaber/LightSaber.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 72f3d28485a45ba4b8906603b170f9fa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs b/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs index ee52548..681e87b 100644 --- a/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs +++ b/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs @@ -8,6 +8,7 @@ public class BattleManager : Singleton<BattleManager> public void Init() { UIManager.Instance.OpenPanel(PanelType.PanelTopSuffBar, null); + UIManager.Instance.OpenPanel(PanelType.PanelBossHpBar, null); //UIManager.Instance.OpenPanel(PanelType.PanelItemBar, null); //UIManager.Instance.OpenPanel(PanelType.PanelEquipBar, null); } diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs index 95ad08e..bb97ce3 100644 --- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs @@ -27,6 +27,7 @@ public partial class PlayerManager : Singleton<PlayerManager> public void SetCrew(CrewScript crew) { m_Crew = crew; + m_Equips.ForEach(e => e.OnInitialize(crew.gameObject)); } }
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Decorations.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Decorations.cs index 3f1669a..5076dea 100644 --- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Decorations.cs +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Decorations.cs @@ -14,6 +14,7 @@ public partial class PlayerManager : Singleton<PlayerManager> { m_Decorations.Add(new Decoration_MystreyMask()); m_Decorations.Add(new Decoration_PowerRing()); + m_Decorations.Add(new Decoration_Horn()); } void UpdateDecorations() diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs index 44197c7..d921545 100644 --- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Equips.cs @@ -38,7 +38,7 @@ public partial class PlayerManager : Singleton<PlayerManager> { for(int i = 0; i < m_Equips.Count; ++i) { - m_Equips[i].Update(); + m_Equips[i].Update(m_Crew.gameObject); } } @@ -93,13 +93,14 @@ public partial class PlayerManager : Singleton<PlayerManager> if (m_CoFire != null) { GameApp.Instance.StopCoroutine(m_CoFire); + m_Equips.ForEach(e => e.OnStop(m_Crew.gameObject)); m_CoFire = null; } } } /// <summary> - /// 开火 + /// 自由开火 /// </summary> /// <returns></returns> IEnumerator coFire() @@ -124,6 +125,13 @@ public partial class PlayerManager : Singleton<PlayerManager> { } } + else if(equip.autoMode == EquipBase.AutoMode.Condition) + { + if(equip.CheckCondition(m_Crew.gameObject)) + { + equip.OnTrigger(m_Crew.gameObject); + } + } } yield return null; } diff --git a/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs b/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs index 86b781b..775b913 100644 --- a/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs +++ b/SurvivalTest/Assets/Scripts/Test/TestPeaceMaker.cs @@ -74,13 +74,10 @@ public class TestPeaceMaker : CrewScript } private ControlMode m_ControlMode; - private void Awake() + void Start() { PlayerManager.Instance.SetCrew(this); - } - void Start() - { m_SpriteRenderer = GetComponent<SpriteRenderer>(); m_Coord = GetComponent<TopDownTransform>(); diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelBossHpBar.meta b/SurvivalTest/Assets/Scripts/UI/Panel/PanelBossHpBar.meta new file mode 100644 index 0000000..45721d1 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelBossHpBar.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c5e2eef1c0b745b468cd7e02b389e9fd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelBossHpBar/PanelBossHpBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelBossHpBar/PanelBossHpBar.cs new file mode 100644 index 0000000..860143a --- /dev/null +++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelBossHpBar/PanelBossHpBar.cs @@ -0,0 +1,10 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PanelBossHpBar : PanelBase +{ + public override void Set(object param) + { + } +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelBossHpBar/PanelBossHpBar.cs.meta b/SurvivalTest/Assets/Scripts/UI/Panel/PanelBossHpBar/PanelBossHpBar.cs.meta new file mode 100644 index 0000000..c10ee49 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelBossHpBar/PanelBossHpBar.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f0cc24522a8627e45968194d9e4f1db6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs index ecb6ea1..9025984 100644 --- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs +++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelTopStuffBar/UIItemBar.cs @@ -17,6 +17,8 @@ public class UIItemBar : MonoBehaviour public void Set() { + m_ItemTempalte.gameObject.SetActive(false); + for (int i = 0; i < PlayerManager.Instance.items.Count; ++i) { ItemWidget widget = MakeItemWidget(PlayerManager.Instance.items[i]); diff --git a/SurvivalTest/Assets/Scripts/UI/UIManager_Panels.cs b/SurvivalTest/Assets/Scripts/UI/UIManager_Panels.cs index d53a4e6..02b3a06 100644 --- a/SurvivalTest/Assets/Scripts/UI/UIManager_Panels.cs +++ b/SurvivalTest/Assets/Scripts/UI/UIManager_Panels.cs @@ -11,6 +11,7 @@ public enum PanelType PanelItemBar, PanelEquipBar, PanelTopSuffBar, + PanelBossHpBar, } public partial class UIManager : Singleton<UIManager> @@ -31,6 +32,7 @@ public partial class UIManager : Singleton<UIManager> AddPanel(PanelType.PanelItemBar, "PanelItemBar"); AddPanel(PanelType.PanelEquipBar, "PanelEquipBar"); AddPanel(PanelType.PanelTopSuffBar, "PanelTopSuffBar"); + AddPanel(PanelType.PanelBossHpBar, "PanelBossHpBar"); } void AddPanel(PanelType type, string path) |