diff options
Diffstat (limited to 'AlienSurvival/Assets/Scripts/Physics/Transform2D.cs')
-rw-r--r-- | AlienSurvival/Assets/Scripts/Physics/Transform2D.cs | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/AlienSurvival/Assets/Scripts/Physics/Transform2D.cs b/AlienSurvival/Assets/Scripts/Physics/Transform2D.cs new file mode 100644 index 0000000..813b0c6 --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Physics/Transform2D.cs @@ -0,0 +1,123 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// TopdownרÓõÄtransform +public class Transform2D : MonoBehaviour +{ + public const float ORTHO_FACTOR = 1f; // 45¡ã + + public float alias_x + { + get + { + return z; + } + } + + public float alias_y + { + get + { + return -x; + } + } + + public float alias_h + { + get + { + return y; + } + } + + public float x + { + get + { + return 0; + } + } + + public float y + { + get + { + return 0; + } + set + { + + } + } + + public float z + { + get + { + return 0; + } + set + { + + } + } + + private Vector3 m_InnerPosition; // x, y, h + + public Vector3 position // + { + get + { + return m_InnerPosition; + } + } + + public float angle + { + get + { + return 0; + } + set + { + + } + } + + public Vector3 forward + { + get + { + return Vector3.zero; + } + } + + public Vector3 up + { + get + { + return Vector3.zero; + } + } + + public Vector3 right + { + get + { + return Vector3.zero; + } + } + + public Vector2 orthocoord + { + get + { + Vector2 ortho = new Vector2(); + ortho.x = x; + ortho.y = y + ORTHO_FACTOR * z; + return ortho; + } + } + +}
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