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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

// TopdownרÓõÄtransform 
public class Transform2D : MonoBehaviour
{
	public const float ORTHO_FACTOR = 1f; // 45¡ã

	public float alias_x
	{
		get
		{
			return z;
		}
	}

	public float alias_y
	{
		get
		{
			return -x;
		}
	}

	public float alias_h
	{
		get
		{
			return y;
		}
	}

	public float x
	{
		get
		{
			return 0;
		}
	}

	public float y
	{
		get
		{
			return 0;
		}
		set
		{

		}
	}

	public float z
	{
		get
		{
			return 0;
		}
		set
		{

		}
	}

	private Vector3 m_InnerPosition; // x, y, h

	public Vector3 position // 
	{
		get
		{
			return m_InnerPosition;
		}
	}

	public float angle
	{
		get
		{
			return 0; 
		}
		set
		{

		}
	}

	public Vector3 forward
	{
		get
		{
			return Vector3.zero;
		}
	}

	public Vector3 up
	{
		get
		{
			return Vector3.zero;
		}
	}

	public Vector3 right
	{
		get
		{
			return Vector3.zero;
		}
	}

	public Vector2 orthocoord
	{
		get
		{
			Vector2 ortho = new Vector2();
			ortho.x = x;
			ortho.y = y + ORTHO_FACTOR * z;
			return ortho;
		}
	}
	
}