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-rw-r--r--AlienSurvival/Assets/Test/Materials/ground.mat8
-rw-r--r--AlienSurvival/Assets/Test/Prefabs.meta8
-rw-r--r--AlienSurvival/Assets/Test/Prefabs/robot3_0.prefab303
-rw-r--r--AlienSurvival/Assets/Test/Prefabs/robot3_0.prefab.meta7
-rw-r--r--AlienSurvival/Assets/Test/Res/sprites/characters.meta8
-rw-r--r--AlienSurvival/Assets/Test/Res/sprites/characters/atro.pngbin0 -> 3284 bytes
-rw-r--r--AlienSurvival/Assets/Test/Res/sprites/characters/atro.png.meta108
-rw-r--r--AlienSurvival/Assets/Test/Res/sprites/terrain/ground/ground.pngbin0 -> 5356 bytes
-rw-r--r--AlienSurvival/Assets/Test/Res/sprites/terrain/ground/ground.png.meta108
-rw-r--r--AlienSurvival/Assets/Test/Res/sprites/unit/diaso/Materials.meta8
-rw-r--r--AlienSurvival/Assets/Test/Res/sprites/unit/diaso/Materials/daiso.mat28
-rw-r--r--AlienSurvival/Assets/Test/Res/sprites/unit/diaso/Materials/daiso.mat.meta8
-rw-r--r--AlienSurvival/Assets/Test/Res/sprites/weapons/Materials.meta8
-rw-r--r--AlienSurvival/Assets/Test/Res/sprites/weapons/Materials/robot2_s.mat28
-rw-r--r--AlienSurvival/Assets/Test/Res/sprites/weapons/Materials/robot2_s.mat.meta8
-rw-r--r--AlienSurvival/Assets/Test/Scenes/3_FakeHeight.unity357
-rw-r--r--AlienSurvival/Assets/Test/Scenes/4_3D.unity559
-rw-r--r--AlienSurvival/Assets/Test/Scenes/5_PixelCanvas.unity132
-rw-r--r--AlienSurvival/Assets/Test/Scenes/6_PixelCanvas 1.unity1495
-rw-r--r--AlienSurvival/Assets/Test/Scenes/6_PixelCanvas 1.unity.meta7
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestAstro.cs46
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestAstro.cs.meta11
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs14
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs.meta11
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs46
-rw-r--r--AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs.meta11
-rw-r--r--AlienSurvival/Assets/Test/Shader/custom_project.shader14
27 files changed, 3004 insertions, 337 deletions
diff --git a/AlienSurvival/Assets/Test/Materials/ground.mat b/AlienSurvival/Assets/Test/Materials/ground.mat
index 936362b..b4776af 100644
--- a/AlienSurvival/Assets/Test/Materials/ground.mat
+++ b/AlienSurvival/Assets/Test/Materials/ground.mat
@@ -8,12 +8,12 @@ Material:
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diff --git a/AlienSurvival/Assets/Test/Prefabs.meta b/AlienSurvival/Assets/Test/Prefabs.meta
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diff --git a/AlienSurvival/Assets/Test/Prefabs/robot3_0.prefab b/AlienSurvival/Assets/Test/Prefabs/robot3_0.prefab
new file mode 100644
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diff --git a/AlienSurvival/Assets/Test/Prefabs/robot3_0.prefab.meta b/AlienSurvival/Assets/Test/Prefabs/robot3_0.prefab.meta
new file mode 100644
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new file mode 100644
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diff --git a/AlienSurvival/Assets/Test/Res/sprites/characters/atro.png b/AlienSurvival/Assets/Test/Res/sprites/characters/atro.png
new file mode 100644
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diff --git a/AlienSurvival/Assets/Test/Res/sprites/terrain/ground/ground.png b/AlienSurvival/Assets/Test/Res/sprites/terrain/ground/ground.png
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diff --git a/AlienSurvival/Assets/Test/Scenes/6_PixelCanvas 1.unity.meta b/AlienSurvival/Assets/Test/Scenes/6_PixelCanvas 1.unity.meta
new file mode 100644
index 0000000..9351abd
--- /dev/null
+++ b/AlienSurvival/Assets/Test/Scenes/6_PixelCanvas 1.unity.meta
@@ -0,0 +1,7 @@
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+guid: 18aae1c3bc2545342b1fe13abc15822e
+DefaultImporter:
+ externalObjects: {}
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diff --git a/AlienSurvival/Assets/Test/Scripts/TestAstro.cs b/AlienSurvival/Assets/Test/Scripts/TestAstro.cs
new file mode 100644
index 0000000..3d7fd2d
--- /dev/null
+++ b/AlienSurvival/Assets/Test/Scripts/TestAstro.cs
@@ -0,0 +1,46 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TestAstro : MonoBehaviour
+{
+ [SerializeField]
+ private float m_Speed;
+
+ [SerializeField]
+ private SpriteRenderer m_Shadow;
+
+ private SpriteRenderer m_SpriteRenderer;
+
+ void Start()
+ {
+ m_SpriteRenderer = GetComponent<SpriteRenderer>();
+
+ }
+
+ void Update()
+ {
+ float x = Input.GetAxisRaw("Horizontal");
+ float y = Input.GetAxisRaw("Vertical");
+
+ Vector2 direction = new Vector2(x, y).normalized;
+
+ Vector3 position = transform.position;
+ position.x += direction.x * m_Speed * Time.deltaTime;
+ position.y += direction.y * m_Speed * Time.deltaTime;
+
+ transform.position = position;
+
+ if (x > 0)
+ {
+ m_SpriteRenderer.flipX = false;
+ m_Shadow.flipX = false;
+ }
+ else if (x < 0)
+ {
+ m_SpriteRenderer.flipX = true;
+ m_Shadow.flipX = true;
+ }
+
+ }
+}
diff --git a/AlienSurvival/Assets/Test/Scripts/TestAstro.cs.meta b/AlienSurvival/Assets/Test/Scripts/TestAstro.cs.meta
new file mode 100644
index 0000000..a96a9b4
--- /dev/null
+++ b/AlienSurvival/Assets/Test/Scripts/TestAstro.cs.meta
@@ -0,0 +1,11 @@
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+guid: dc04e45eaa06e994a806119e4fd0701c
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diff --git a/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs b/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs
new file mode 100644
index 0000000..06fe545
--- /dev/null
+++ b/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs
@@ -0,0 +1,14 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class TestFakeHeight : MonoBehaviour
+{
+ [SerializeField]
+ private float m_Height; // fake height
+
+ void Update()
+ {
+
+ }
+}
diff --git a/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs.meta b/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs.meta
new file mode 100644
index 0000000..a91173e
--- /dev/null
+++ b/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs b/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs
new file mode 100644
index 0000000..fca1bff
--- /dev/null
+++ b/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs
@@ -0,0 +1,46 @@
+using System;
+using UnityEngine;
+
+[ExecuteInEditMode]
+public class TestSceneViewShaderHelper : MonoBehaviour
+{
+#if UNITY_EDITOR
+ private int _isSceneViewID = Shader.PropertyToID("_IsSceneView");
+
+ public void OnEnable()
+ {
+ Camera.onPreRender += SetIfSceneViewCamera;
+ }
+
+ public void OnDisable()
+ {
+ Camera.onPreRender -= SetIfSceneViewCamera;
+ }
+
+ public void SetIfSceneViewCamera(Camera cam)
+ {
+ // Scene View camera is named "SceneCamera"
+ if (cam.gameObject.name == "SceneCamera")
+ {
+ Shader.EnableKeyword("SCENE_VIEW");
+ Shader.SetGlobalFloat(_isSceneViewID, 1f);
+ }
+ // Inspector preview for materials, models, and prefabs is named "Preview Scene Camera"
+ // else if (cam.gameObject.name == "Preview Scene Camera")
+ // {
+ // Shader.EnableKeyword("SCENE_VIEW");
+ // Shader.SetGlobalFloat(_isSceneViewID, 2f);
+ // }
+ // Otherwise this is a game view or other user camera
+ else
+ {
+ Shader.DisableKeyword("SCENE_VIEW");
+ Shader.SetGlobalFloat(_isSceneViewID, 0f);
+ }
+
+ // You can double check the camera names if something breaks in the future
+ // Debug.Log(cam);
+ }
+#endif
+}
+ \ No newline at end of file
diff --git a/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs.meta b/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs.meta
new file mode 100644
index 0000000..4b846fc
--- /dev/null
+++ b/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs.meta
@@ -0,0 +1,11 @@
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+guid: 8b08476505e1d804994534220f308b69
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diff --git a/AlienSurvival/Assets/Test/Shader/custom_project.shader b/AlienSurvival/Assets/Test/Shader/custom_project.shader
index 423f51b..857510f 100644
--- a/AlienSurvival/Assets/Test/Shader/custom_project.shader
+++ b/AlienSurvival/Assets/Test/Shader/custom_project.shader
@@ -9,6 +9,8 @@ Shader "Unlit/custom_project"
Tags { "RenderType"="Opaque" }
LOD 100
+ Blend SrcAlpha OneMinusSrcAlpha
+
Pass
{
CGPROGRAM
@@ -29,17 +31,27 @@ Shader "Unlit/custom_project"
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
+ fixed4 color: TEXCOORD2;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
+ fixed _IsSceneView;
+
+ fixed4 _Color;
+
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
- o.vertex.y *= 1.414;
+#ifndef SCENE_VIEW
+ // o.vertex.y *= 1.414;
+#endif
+ if(_IsSceneView == 0){
+ o.vertex.y *= 1.414;
+ }
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
UNITY_TRANSFER_FOG(o,o.vertex);
return o;