diff options
Diffstat (limited to 'AlienSurvival/Assets/Test')
27 files changed, 3004 insertions, 337 deletions
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{fileID: 1545137360} + m_Father: {fileID: 0} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/AlienSurvival/Assets/Test/Scenes/6_PixelCanvas 1.unity.meta b/AlienSurvival/Assets/Test/Scenes/6_PixelCanvas 1.unity.meta new file mode 100644 index 0000000..9351abd --- /dev/null +++ b/AlienSurvival/Assets/Test/Scenes/6_PixelCanvas 1.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 18aae1c3bc2545342b1fe13abc15822e +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/AlienSurvival/Assets/Test/Scripts/TestAstro.cs b/AlienSurvival/Assets/Test/Scripts/TestAstro.cs new file mode 100644 index 0000000..3d7fd2d --- /dev/null +++ b/AlienSurvival/Assets/Test/Scripts/TestAstro.cs @@ -0,0 +1,46 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestAstro : MonoBehaviour +{ + [SerializeField] + private float m_Speed; + + [SerializeField] + private SpriteRenderer m_Shadow; + + private SpriteRenderer m_SpriteRenderer; + + void Start() + { + m_SpriteRenderer = GetComponent<SpriteRenderer>(); + + } + + void Update() + { + float x = Input.GetAxisRaw("Horizontal"); + float y = Input.GetAxisRaw("Vertical"); + + Vector2 direction = new Vector2(x, y).normalized; + + Vector3 position = transform.position; + position.x += direction.x * m_Speed * Time.deltaTime; + position.y += direction.y * m_Speed * Time.deltaTime; + + transform.position = position; + + if (x > 0) + { + m_SpriteRenderer.flipX = false; + m_Shadow.flipX = false; + } + else if (x < 0) + { + m_SpriteRenderer.flipX = true; + m_Shadow.flipX = true; + } + + } +} diff --git a/AlienSurvival/Assets/Test/Scripts/TestAstro.cs.meta b/AlienSurvival/Assets/Test/Scripts/TestAstro.cs.meta new file mode 100644 index 0000000..a96a9b4 --- /dev/null +++ b/AlienSurvival/Assets/Test/Scripts/TestAstro.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dc04e45eaa06e994a806119e4fd0701c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs b/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs new file mode 100644 index 0000000..06fe545 --- /dev/null +++ b/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestFakeHeight : MonoBehaviour +{ + [SerializeField] + private float m_Height; // fake height + + void Update() + { + + } +} diff --git a/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs.meta b/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs.meta new file mode 100644 index 0000000..a91173e --- /dev/null +++ b/AlienSurvival/Assets/Test/Scripts/TestFakeHeight.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 780072e6ea35d1f4abd930754c5e9c9f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs b/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs new file mode 100644 index 0000000..fca1bff --- /dev/null +++ b/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs @@ -0,0 +1,46 @@ +using System; +using UnityEngine; + +[ExecuteInEditMode] +public class TestSceneViewShaderHelper : MonoBehaviour +{ +#if UNITY_EDITOR + private int _isSceneViewID = Shader.PropertyToID("_IsSceneView"); + + public void OnEnable() + { + Camera.onPreRender += SetIfSceneViewCamera; + } + + public void OnDisable() + { + Camera.onPreRender -= SetIfSceneViewCamera; + } + + public void SetIfSceneViewCamera(Camera cam) + { + // Scene View camera is named "SceneCamera" + if (cam.gameObject.name == "SceneCamera") + { + Shader.EnableKeyword("SCENE_VIEW"); + Shader.SetGlobalFloat(_isSceneViewID, 1f); + } + // Inspector preview for materials, models, and prefabs is named "Preview Scene Camera" + // else if (cam.gameObject.name == "Preview Scene Camera") + // { + // Shader.EnableKeyword("SCENE_VIEW"); + // Shader.SetGlobalFloat(_isSceneViewID, 2f); + // } + // Otherwise this is a game view or other user camera + else + { + Shader.DisableKeyword("SCENE_VIEW"); + Shader.SetGlobalFloat(_isSceneViewID, 0f); + } + + // You can double check the camera names if something breaks in the future + // Debug.Log(cam); + } +#endif +} +
\ No newline at end of file diff --git a/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs.meta b/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs.meta new file mode 100644 index 0000000..4b846fc --- /dev/null +++ b/AlienSurvival/Assets/Test/Scripts/TestSceneViewShaderHelper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8b08476505e1d804994534220f308b69 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/AlienSurvival/Assets/Test/Shader/custom_project.shader b/AlienSurvival/Assets/Test/Shader/custom_project.shader index 423f51b..857510f 100644 --- a/AlienSurvival/Assets/Test/Shader/custom_project.shader +++ b/AlienSurvival/Assets/Test/Shader/custom_project.shader @@ -9,6 +9,8 @@ Shader "Unlit/custom_project" Tags { "RenderType"="Opaque" } LOD 100 + Blend SrcAlpha OneMinusSrcAlpha + Pass { CGPROGRAM @@ -29,17 +31,27 @@ Shader "Unlit/custom_project" { float2 uv : TEXCOORD0; UNITY_FOG_COORDS(1) + fixed4 color: TEXCOORD2; float4 vertex : SV_POSITION; }; sampler2D _MainTex; float4 _MainTex_ST; + fixed _IsSceneView; + + fixed4 _Color; + v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); - o.vertex.y *= 1.414; +#ifndef SCENE_VIEW + // o.vertex.y *= 1.414; +#endif + if(_IsSceneView == 0){ + o.vertex.y *= 1.414; + } o.uv = TRANSFORM_TEX(v.uv, _MainTex); UNITY_TRANSFER_FOG(o,o.vertex); return o; |