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Diffstat (limited to 'SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs
index 6e3eb26..090c3ab 100644
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs
+++ b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs
@@ -7,12 +7,45 @@ using UnityEngine;
/// </summary>
public class Equip_GrenadeLauncher : EquipBase
{
+
+ public override string name => "Áñµ¯·¢ÉäÆ÷";
+
+ public override string iconPath => "art/ui/equipicon/grenade";
+
public override AutoMode autoMode => AutoMode.Interval;
public override float interval => 0.5f;
+ private string prefabPath = "prefabs/grenade/grenade_v1";
+
+ // ÌØÐ§vfx
+ private string vfxPath = "prefabs/effect/eff_launch";
+
+ Vector3 GetRandomLaunchGrenadeDirection(CrewScript crew)
+ {
+ Vector3 dirOnPlane = Quaternion.Euler(0, 0, Random.Range(-15f, 15f)) * new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0);
+ dirOnPlane = dirOnPlane.normalized;
+ Vector3 dir = new Vector3(dirOnPlane.x, dirOnPlane.y, Random.Range(0f, 1f)).normalized;
+ return dir.normalized;
+ }
+
+
public override void OnTrigger(GameObject owner)
{
+ Debug.Log("Grenade !!!");
+
+ CrewScript crew = owner.GetComponent<CrewScript>();
+
+ //// grenade
+ TestPeaceMakerGrenade grenade = UnityEngine.Object.Instantiate<TestPeaceMakerGrenade>(ResourceManager.Instance.Load<TestPeaceMakerGrenade>(prefabPath));
+ Vector3 position = owner.GetComponent<TopDownTransform>().position + new Vector3(0, 0, 1.8f);
+ grenade.Set(position, GetRandomLaunchGrenadeDirection(crew), Random.Range(8f, 10f));
+ grenade.gameObject.SetActive(true);
+
+ //// vfx
+ GameObject eff = UnityEngine.Object.Instantiate<GameObject>(ResourceManager.Instance.Load<UnityEngine.GameObject>(vfxPath), crew.transform);
+ eff.transform.position = crew.launchPoint.position;
+ eff.SetActive(true);
}
} \ No newline at end of file