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-rw-r--r--SurvivalTest/Assets/Scripts/Equips/EquipBase.cs4
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs4
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs33
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs5
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs5
-rw-r--r--SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs5
6 files changed, 56 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs
index bda8b81..334609d 100644
--- a/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs
+++ b/SurvivalTest/Assets/Scripts/Equips/EquipBase.cs
@@ -5,6 +5,10 @@ using UnityEngine;
public abstract class EquipBase
{
+ public abstract string name { get; }
+
+ public abstract string iconPath { get; }
+
/// <summary>
/// Á¬·¢Ä£Ê½
/// </summary>
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs
index be1645b..c00ebc4 100644
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs
+++ b/SurvivalTest/Assets/Scripts/Equips/Equip_Boomerang.cs
@@ -9,6 +9,10 @@ public class Equip_Boomerang : EquipBase
{
public override AutoMode autoMode => AutoMode.Condition;
+ public override string name => "";
+
+ public override string iconPath => "";
+
/// <summary>
/// ½Óµ½»ØÐýïÚºóÖØÐÂÖÀ³ö£¬·ñÔò¼ä¸ôÒ»¶Îʱ¼äͶÖÀ
/// </summary>
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs
index 6e3eb26..090c3ab 100644
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs
+++ b/SurvivalTest/Assets/Scripts/Equips/Equip_GrenadeLauncher.cs
@@ -7,12 +7,45 @@ using UnityEngine;
/// </summary>
public class Equip_GrenadeLauncher : EquipBase
{
+
+ public override string name => "Áñµ¯·¢ÉäÆ÷";
+
+ public override string iconPath => "art/ui/equipicon/grenade";
+
public override AutoMode autoMode => AutoMode.Interval;
public override float interval => 0.5f;
+ private string prefabPath = "prefabs/grenade/grenade_v1";
+
+ // ÌØÐ§vfx
+ private string vfxPath = "prefabs/effect/eff_launch";
+
+ Vector3 GetRandomLaunchGrenadeDirection(CrewScript crew)
+ {
+ Vector3 dirOnPlane = Quaternion.Euler(0, 0, Random.Range(-15f, 15f)) * new Vector3(crew.aimDirection.x, crew.aimDirection.y, 0);
+ dirOnPlane = dirOnPlane.normalized;
+ Vector3 dir = new Vector3(dirOnPlane.x, dirOnPlane.y, Random.Range(0f, 1f)).normalized;
+ return dir.normalized;
+ }
+
+
public override void OnTrigger(GameObject owner)
{
+ Debug.Log("Grenade !!!");
+
+ CrewScript crew = owner.GetComponent<CrewScript>();
+
+ //// grenade
+ TestPeaceMakerGrenade grenade = UnityEngine.Object.Instantiate<TestPeaceMakerGrenade>(ResourceManager.Instance.Load<TestPeaceMakerGrenade>(prefabPath));
+ Vector3 position = owner.GetComponent<TopDownTransform>().position + new Vector3(0, 0, 1.8f);
+ grenade.Set(position, GetRandomLaunchGrenadeDirection(crew), Random.Range(8f, 10f));
+ grenade.gameObject.SetActive(true);
+
+ //// vfx
+ GameObject eff = UnityEngine.Object.Instantiate<GameObject>(ResourceManager.Instance.Load<UnityEngine.GameObject>(vfxPath), crew.transform);
+ eff.transform.position = crew.launchPoint.position;
+ eff.SetActive(true);
}
} \ No newline at end of file
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs
index 335e2a7..b370e66 100644
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs
+++ b/SurvivalTest/Assets/Scripts/Equips/Equip_Gun.cs
@@ -7,6 +7,11 @@ using UnityEngine;
/// </summary>
public class Equip_Gun : EquipBase
{
+
+ public override string name => "枪";
+
+ public override string iconPath => "art/ui/equipicon/gun";
+
public override AutoMode autoMode => AutoMode.Interval;
public override float interval => 0.1f;
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs
index 1af4143..d5e4189 100644
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs
+++ b/SurvivalTest/Assets/Scripts/Equips/Equip_MightyGlove.cs
@@ -7,6 +7,11 @@ using UnityEngine;
/// </summary>
public class Equip_MightyGlove : EquipBase
{
+
+ public override string name => "";
+
+ public override string iconPath => "";
+
public override AutoMode autoMode => AutoMode.Interval;
public override void OnTrigger(GameObject owner)
diff --git a/SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs b/SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs
index 1546e1b..c0bdfc6 100644
--- a/SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs
+++ b/SurvivalTest/Assets/Scripts/Equips/Equip_TeslaCoil.cs
@@ -7,6 +7,11 @@ using UnityEngine;
/// </summary>
public class Equip_TeslaCoil : EquipBase
{
+
+ public override string name => "";
+
+ public override string iconPath => "";
+
public override AutoMode autoMode => AutoMode.Interval;
public override float interval => 1f;