diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs b/SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs deleted file mode 100644 index a7aff51..0000000 --- a/SurvivalTest/Assets/Scripts/Items/Item_B2Phone.cs +++ /dev/null @@ -1,24 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// <summary> -/// B2ºô½Ð»ú -/// </summary> -public class Item_B2Phone : ItemBase -{ - public override string name => "B2"; - - public override string iconPath => "art/ui/itemicon/plane"; - - string prefabPath = "prefabs/weapon/b2"; - - public override void OnUse(GameObject owner) - { - TestB2 b2 = UnityEngine.Object.Instantiate(ResourceManager.Instance.Load<TestB2>(prefabPath)); - - Vector3 pos3D = owner.GetComponent<TopDownTransform>().GetProjectedPosition(); - b2.Set(pos3D + new Vector3(-15, 0, 0), pos3D + new Vector3(15, 0, 0), 20f, 3f); - } - -}
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