diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs new file mode 100644 index 0000000..59593b0 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public partial class PlayerManager : Singleton<PlayerManager> +{ + + // 角色 + private CrewScript m_Crew; + + // 持有的装备 + public List<EquipBase> equips { get { return m_Equips; } } + private List<EquipBase> m_Equips = new List<EquipBase>(); + + // 持有的饰品 + public List<DecorationBase> decorations { get { return m_Decorations; } } + private List<DecorationBase> m_Decorations = new List<DecorationBase>(); + + public void Init() + { + InitItems(); + + } + + public void Update() + { + UpdateItems(); + } + + public void SetCrew(CrewScript crew) + { + m_Crew = crew; + } + +}
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