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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class PlayerManager : Singleton<PlayerManager>
{
// 角色
private CrewScript m_Crew;
// 持有的装备
public List<EquipBase> equips { get { return m_Equips; } }
private List<EquipBase> m_Equips = new List<EquipBase>();
// 持有的饰品
public List<DecorationBase> decorations { get { return m_Decorations; } }
private List<DecorationBase> m_Decorations = new List<DecorationBase>();
public void Init()
{
InitItems();
}
public void Update()
{
UpdateItems();
}
public void SetCrew(CrewScript crew)
{
m_Crew = crew;
}
}
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