diff options
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs new file mode 100644 index 0000000..59801f7 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public partial class PlayerManager : Singleton<PlayerManager> +{ + // 持有的物品 + public List<PropBase> props { get { return m_Props; } } + private List<PropBase> m_Props = new List<PropBase>(); + + void InitProps() + { + m_Props.Add(new Prop_B2Phone()); + m_Props.Add(new Prop_SpaceBeamer()); + m_Props.Add(new Prop_NuclearBomb()); + } + + public void UseProp(PropBase prop) + { + if(!props.Contains(prop)) + { + Debug.LogError("No such prop, name=" + prop.name); + return; + } + prop.OnUse(m_Crew.gameObject); + } + + void UpdateProps() + { + for(int i = 0; i < props.Count; ++i) + { + props[i].Update(); + } + } +}
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