diff options
author | chai <chaifix@163.com> | 2022-04-25 10:09:11 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-04-25 10:09:11 +0800 |
commit | 8131033510c711248de1904649cfa1dbe4bbe69f (patch) | |
tree | 80e0db1f24c6d624ac412f240f54cc18e626c3d0 /SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs | |
parent | 71ae3d755a03a706d93291ca57c6de8e6f0d5926 (diff) |
*rename item to prop
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs new file mode 100644 index 0000000..59801f7 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public partial class PlayerManager : Singleton<PlayerManager> +{ + // 持有的物品 + public List<PropBase> props { get { return m_Props; } } + private List<PropBase> m_Props = new List<PropBase>(); + + void InitProps() + { + m_Props.Add(new Prop_B2Phone()); + m_Props.Add(new Prop_SpaceBeamer()); + m_Props.Add(new Prop_NuclearBomb()); + } + + public void UseProp(PropBase prop) + { + if(!props.Contains(prop)) + { + Debug.LogError("No such prop, name=" + prop.name); + return; + } + prop.OnUse(m_Crew.gameObject); + } + + void UpdateProps() + { + for(int i = 0; i < props.Count; ++i) + { + props[i].Update(); + } + } +}
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