diff options
author | chai <chaifix@163.com> | 2022-04-25 10:09:11 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-04-25 10:09:11 +0800 |
commit | 8131033510c711248de1904649cfa1dbe4bbe69f (patch) | |
tree | 80e0db1f24c6d624ac412f240f54cc18e626c3d0 /SurvivalTest/Assets/Scripts/Managers | |
parent | 71ae3d755a03a706d93291ca57c6de8e6f0d5926 (diff) |
*rename item to prop
Diffstat (limited to 'SurvivalTest/Assets/Scripts/Managers')
-rw-r--r-- | SurvivalTest/Assets/Scripts/Managers/BattleManager.cs | 2 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs | 4 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs | 35 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs | 35 | ||||
-rw-r--r-- | SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs.meta (renamed from SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs.meta) | 2 |
5 files changed, 39 insertions, 39 deletions
diff --git a/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs b/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs index c473a5d..399ea18 100644 --- a/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs +++ b/SurvivalTest/Assets/Scripts/Managers/BattleManager.cs @@ -9,7 +9,7 @@ public class BattleManager : Singleton<BattleManager> { UIManager.Instance.OpenPanel(PanelType.PanelTopSuffBar, null); //UIManager.Instance.OpenPanel(PanelType.PanelBossHpBar, null); - //UIManager.Instance.OpenPanel(PanelType.PanelItemBar, null); + //UIManager.Instance.OpenPanel(PanelType.PanelPropBar, null); //UIManager.Instance.OpenPanel(PanelType.PanelWeaponBar, null); } diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs index bae437e..ce27739 100644 --- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager.cs @@ -10,7 +10,7 @@ public partial class PlayerManager : Singleton<PlayerManager> public void Init() { - InitItems(); + InitProps(); InitWeapons(); InitDecorations(); } @@ -19,7 +19,7 @@ public partial class PlayerManager : Singleton<PlayerManager> { CheckInput(); - UpdateItems(); + UpdateProps(); UpdateWeapons(); UpdateDecorations(); } diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs deleted file mode 100644 index a22947a..0000000 --- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public partial class PlayerManager : Singleton<PlayerManager> -{ - // 持有的物品 - public List<ItemBase> items { get { return m_Items; } } - private List<ItemBase> m_Items = new List<ItemBase>(); - - void InitItems() - { - m_Items.Add(new Item_B2Phone()); - m_Items.Add(new Item_SpaceBeamer()); - m_Items.Add(new Item_NuclearBomb()); - } - - public void UseItem(ItemBase item) - { - if(!items.Contains(item)) - { - Debug.LogError("No such item, name=" + item.name); - return; - } - item.OnUse(m_Crew.gameObject); - } - - void UpdateItems() - { - for(int i = 0; i < items.Count; ++i) - { - items[i].Update(); - } - } -}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs new file mode 100644 index 0000000..59801f7 --- /dev/null +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public partial class PlayerManager : Singleton<PlayerManager> +{ + // 持有的物品 + public List<PropBase> props { get { return m_Props; } } + private List<PropBase> m_Props = new List<PropBase>(); + + void InitProps() + { + m_Props.Add(new Prop_B2Phone()); + m_Props.Add(new Prop_SpaceBeamer()); + m_Props.Add(new Prop_NuclearBomb()); + } + + public void UseProp(PropBase prop) + { + if(!props.Contains(prop)) + { + Debug.LogError("No such prop, name=" + prop.name); + return; + } + prop.OnUse(m_Crew.gameObject); + } + + void UpdateProps() + { + for(int i = 0; i < props.Count; ++i) + { + props[i].Update(); + } + } +}
\ No newline at end of file diff --git a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs.meta b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs.meta index c0307e5..7588f45 100644 --- a/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Items.cs.meta +++ b/SurvivalTest/Assets/Scripts/Managers/PlayerManager_Props.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 2b31f1faa8e2c6a4085213ca15e56220 +guid: 704fc6666fbbf0146be9db79e42d7601 MonoImporter: externalObjects: {} serializedVersion: 2 |