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Diffstat (limited to 'SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs')
-rw-r--r--SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs70
1 files changed, 66 insertions, 4 deletions
diff --git a/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs b/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs
index 00acafc..74f90c3 100644
--- a/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs
+++ b/SurvivalTest/Assets/Scripts/UI/Panel/PanelItemBar/PanelItemBar.cs
@@ -1,13 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
+using UnityEngine.UI;
public class PanelItemBar : PanelBase
{
- /// <summary>
- /// 当前持有的Items
- /// </summary>
- public List<ItemWidget> m_Items = new List<ItemWidget>();
+ public ItemWidget m_ItemTempalte;
+
+ public UISimpleGrid m_ItemGrid;
+
+ public Text m_TextName;
+
+ // 当前持有的Items
+ private List<ItemWidget> m_Items = new List<ItemWidget>();
+
+ private int m_CurrentIndex = 0;
+
+ public override void Set(object param)
+ {
+ for(int i = 0; i < PlayerManager.Instance.items.Count; ++i)
+ {
+ ItemWidget widget = MakeItemWidget(PlayerManager.Instance.items[i]);
+ m_Items.Add(widget);
+ }
+
+ SelectItemWidget(0);
+ }
bool SwitchToLeft()
{
@@ -19,14 +37,58 @@ public class PanelItemBar : PanelBase
return Input.GetButtonDown("RightItem");
}
+ bool UseItem()
+ {
+ return Input.GetButtonDown("Fire3");
+ }
+
+ ItemWidget MakeItemWidget(ItemBase item)
+ {
+ ItemWidget widget = Instantiate<ItemWidget>(m_ItemTempalte);
+ widget.transform.SetParent(m_ItemGrid.transform);
+ widget.gameObject.SetActive(true);
+ widget.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
+
+ ItemWidgetParam param = new ItemWidgetParam();
+ //param.onSelected = OnSelectItemWidget;
+ param.item = item;
+ widget.Set(param);
+ return widget;
+ }
+
protected override void Update()
{
if (SwitchToLeft())
{
+ int newIndex = Mathf.Clamp(m_CurrentIndex - 1, 0, m_Items.Count - 1);
+ SelectItemWidget(newIndex);
}
if (SwitchToRight())
{
+ int newIndex = Mathf.Clamp(m_CurrentIndex + 1, 0, m_Items.Count - 1);
+ SelectItemWidget(newIndex);
}
+ if (UseItem())
+ {
+ m_Items[m_CurrentIndex].OnUseCallback();
+ PlayerManager.Instance.UseCurrentItem();
+ }
+ }
+
+ void SelectItemWidget(int index)
+ {
+ if(index < 0 || index > m_Items.Count - 1)
+ {
+ return ;
+ }
+ m_Items[m_CurrentIndex].OnDeselectCallback();
+ m_Items[index].OnSelectCallback();
+
+ m_TextName.text = m_Items[index].item.name;
+
+ m_CurrentIndex = index;
+
+ PlayerManager.Instance.SetCurrentItem(m_Items[index].item);
}
}