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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestBeamBullet : MonoBehaviour
{
public Vector3 direction;
public float speed;
// Start is called before the first frame update
void Start()
{
Invoke("Dead", 3);
}
void Dead()
{
GameObject.Destroy(this.gameObject);
}
// Update is called once per frame
void Update()
{
Vector3 position = transform.position;
position += direction * speed * Time.deltaTime;
transform.position = position;
}
private void OnTriggerEnter2D(Collider2D collision)
{
GameObject go = collision.attachedRigidbody.gameObject;
if(go.CompareTag("device"))
{
return;
}
if(go.CompareTag("bullet"))
{
return;
}
//Debug.Log("hit");
GameObject.Destroy( collision.attachedRigidbody.gameObject);
this.gameObject.SetActive(false);
GameObject.Destroy(this.gameObject);
}
}
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