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path: root/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestBeamBullet : MonoBehaviour
{
	public Vector3 direction;
	public float speed;

    // Start is called before the first frame update
    void Start()
    {
		Invoke("Dead", 3);
    }

	void Dead()
	{
		GameObject.Destroy(this.gameObject);
	}

    // Update is called once per frame
    void Update()
    {
		Vector3 position = transform.position;
		position += direction * speed * Time.deltaTime;
		transform.position = position;
    }

	private void OnTriggerEnter2D(Collider2D collision)
	{
		GameObject go = collision.attachedRigidbody.gameObject;

		if(go.CompareTag("device"))
		{
			return;
		}

		if(go.CompareTag("bullet"))
		{
			return;
		}

		//Debug.Log("hit");

		GameObject.Destroy( collision.attachedRigidbody.gameObject);

		this.gameObject.SetActive(false);

		GameObject.Destroy(this.gameObject);
	}

}