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author | chai <chaifix@163.com> | 2022-04-04 22:46:06 +0800 |
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committer | chai <chaifix@163.com> | 2022-04-04 22:46:06 +0800 |
commit | dab7fde2eda6bf2a4498fdd8ab76f27c4ea0a348 (patch) | |
tree | 62eb90699ad042065d40f42c34f1b24fc41a2a83 /AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs | |
parent | 95e53fb288e821321584f64cc345032fe4612f2d (diff) |
* test
Diffstat (limited to 'AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs')
-rw-r--r-- | AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs b/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs new file mode 100644 index 0000000..d5d0476 --- /dev/null +++ b/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs @@ -0,0 +1,52 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TestBeamBullet : MonoBehaviour +{ + public Vector3 direction; + public float speed; + + // Start is called before the first frame update + void Start() + { + Invoke("Dead", 3); + } + + void Dead() + { + GameObject.Destroy(this.gameObject); + } + + // Update is called once per frame + void Update() + { + Vector3 position = transform.position; + position += direction * speed * Time.deltaTime; + transform.position = position; + } + + private void OnTriggerEnter2D(Collider2D collision) + { + GameObject go = collision.attachedRigidbody.gameObject; + + if(go.CompareTag("device")) + { + return; + } + + if(go.CompareTag("bullet")) + { + return; + } + + //Debug.Log("hit"); + + GameObject.Destroy( collision.attachedRigidbody.gameObject); + + this.gameObject.SetActive(false); + + GameObject.Destroy(this.gameObject); + } + +} |