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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public static class EditorTools
{

	[MenuItem("Tools/场景/测试场景 _F5")]
	public static void OpenDemoScene()
	{
		UnityEditor.SceneManagement.EditorSceneManager.OpenScene("Assets/Resources/scenes/Demo.unity");
	}

	[MenuItem("Tools/场景/UI编辑场景 _F6")]
	public static void OpenUIEditScene()
	{
		UnityEditor.SceneManagement.EditorSceneManager.OpenScene("Assets/Scenes/UIEditScene.unity");
	}

	[MenuItem("Tools/场景/动画编辑场景 _F7")]
	public static void OpenAnimationEditScene()
	{
		UnityEditor.SceneManagement.EditorSceneManager.OpenScene("Assets/Scenes/AnimationEditScene.unity");
	}

}